Hi all,
It seems that fx:1+2 is usually for EntityFX.
Are there any EntityFX examples for fx: 4+8+16+32?
Thanks in advance
It seems that fx:1+2 is usually for EntityFX.
Are there any EntityFX examples for fx: 4+8+16+32?
Thanks in advance
fx - 0: nothing (default) 1: full-bright 2: use vertex colors instead of brush color 4: flatshaded 8: disable fog 16: disable backface culling 32: force alpha-blending Flag 32, to force alpha-blending, must be used in order to enable vertex alpha (see VertexColor).