Need Code
Blitz3D Forums/Blitz3D Beginners Area/Need Code
Iam havent done so much on the 3D part yet. If you guys could make a code that have this so i can use it for my game. Its very simple.
1. A .3DS world just like a plane or something it dont matter
2. So i can walk around it like first person with colisions to ground and so i can jump with gravity.
3. It need a skybox so its not just black.
I would be very happy if anyone could do this for me. And plz dont give a link to another page with a code i just want it simple.
You won't learn anything by getting other people to do it for you.
create a plane
create a camera
create collisions
create a sky box and make it a child of the camera camera
Thats the basics but I think you would be better off doing it yourself. :)
I have the book and everything home and iam kinda good at 2D I just need the code so i can start.
I just get problems when i try to load .3ds objects so i wanted to see how you ppl would do the code...
I just get problems when i try to load .3ds objects
What problems?
I dont get any textures to my model.
Well stop using 3ds files and use something else. It's a very, very, very old file format, and hideously outdated. It restricts all texture names to 8 characters ( plus 3 for the file extension. ) If you really don't have a choice, you'll have to load and apply textures manually or rename all your textures to 8+3 characters.
any formats thats better then 3ds then? in that case what shall i use?
Well, it's either .3ds or .x for a static mesh for me. I lean towards .3ds as I think it is cuter than .x; however, the texture name thing is a bit squiffy - caused me a lot of problems when porking in Half-Life 2 static meshes.
Nobody know how to fix so its possibul to get the 3ds model in textures in Blitz3D?
use ultimate unwrap 3d to convert the model to .b3d format
Nobody know how to fix so its possibul to get the 3ds model in textures in Blitz3D?
I already told you. Load them manually, rename them, or use the B3D format instead.
Well, it's either .3ds or .x for a static mesh for me. I lean towards .3ds as I think it is cuter than .x
Both 3ds and x are very old and very poor. B3D is better in every respect.
Thanks Pirate the program works perfect! Many many many thanks.
you are welcome christer...