Hi All,
I am trying to populate a 3D Max exported Terrain Mesh with lots of grass via code.
As you can see I am using 1500 grass pcs, but I really need 5000, but performance takes a plunge.
So what do all of you other Blitzerz' do for grass ?
thx :)
I am trying to populate a 3D Max exported Terrain Mesh with lots of grass via code.
gem = CreateSprite() SpriteViewMode gem,1 grass_tex=LoadTexture("./static/grass_green3.png",2) ScaleSprite gem,4,3 EntityTexture gem, grass_tex HideEntity gem EntityPickMode terr, For ll = 1 To 1500 ccx# = Rand(30,360 ) ccz# = Rand(126,385 ) cccopy = CopyEntity( gem ) LinePick ccx, 2100, ccz, 0,-22120,0 PositionEntity cccopy, ccx,PickedY()+2, ccz Next EntityPickMode terr,0
As you can see I am using 1500 grass pcs, but I really need 5000, but performance takes a plunge.
So what do all of you other Blitzerz' do for grass ?
thx :)