I'm working on my Block Puzzle game and I earlier today I thought out a plan to setup my triggers in my map editor. There's going to be a whole bunch of
conditions and effects
condition entities and effect entities
condition variables and effect variables
Well anyways, I thought out a way to select my Condition Entities. It checks for the entity that is picked using CameraPick and makes it
ConditionEnt[0] = PickedEntity().
Here's the problem... I went to the bathroom (lol no that's not the problem) and a I started thinking "Hey, when you save that trigger and load it, the entity that ConditionEnt[0] came from might not have the same handle number..."
So now I need help with thinking of a way to set up my Trigger's Condition/Effect entities so that when it's saved and loaded, there will actually be a real entity that that trigger will be effecting.. understand?
conditions and effects
condition entities and effect entities
condition variables and effect variables
Well anyways, I thought out a way to select my Condition Entities. It checks for the entity that is picked using CameraPick and makes it
ConditionEnt[0] = PickedEntity().
Here's the problem... I went to the bathroom (lol no that's not the problem) and a I started thinking "Hey, when you save that trigger and load it, the entity that ConditionEnt[0] came from might not have the same handle number..."
So now I need help with thinking of a way to set up my Trigger's Condition/Effect entities so that when it's saved and loaded, there will actually be a real entity that that trigger will be effecting.. understand?