Hello all,
I believe that lots of people around here, like me, would always like to protect their game media (models, textures, sounds etc.) as much as we demand in the license. But not always do people respect the license, and disregard the EULA and end up snatching a sprite here and there.
So I would like to know, from all of the File Utilities in the Blitz Toolbox, is there any packer there that would protect your files in a way that even you publishing open-source, but unwilling to release the media for use, could you protect it? It's too easy having the source and just reversing the encrypting process, or disabling the "DeleteFile TempFile" and grab everything.
I was thinking of some library that could actually decompress inside the memory, like AMT - PackBox would do...That way there wouldn't be a way for the common user to easily steal the resources without having to save them manually from inside your code.
Any help would be appreciated.
I believe that lots of people around here, like me, would always like to protect their game media (models, textures, sounds etc.) as much as we demand in the license. But not always do people respect the license, and disregard the EULA and end up snatching a sprite here and there.
So I would like to know, from all of the File Utilities in the Blitz Toolbox, is there any packer there that would protect your files in a way that even you publishing open-source, but unwilling to release the media for use, could you protect it? It's too easy having the source and just reversing the encrypting process, or disabling the "DeleteFile TempFile" and grab everything.
I was thinking of some library that could actually decompress inside the memory, like AMT - PackBox would do...That way there wouldn't be a way for the common user to easily steal the resources without having to save them manually from inside your code.
Any help would be appreciated.