Allow me to jump on the retro-remake band wagon. This WIP is another one of the bazillion Asteroids clones out there. Space Rock Killer is a 2D in 3D top/down game written in C# using the Blitz 3D SDK, and some 3D models I puchased from "The Game Creators" web site. I started it, mainly, to see if you could write a decent game using C#. I've been using the language since it came out, but never for writting games. So far I'm quite impressed with the language. There are over 200 Asteroids with collision detection, and each explosion has over 100 particles. The animation is smooth.
I'll have an alpha version ready to dowload in a couple days.

My particle emitter class is used to generate the con-trail when you apply the thrusters.

The same particle emitter is used for the explosions as well.
I'll have an alpha version ready to dowload in a couple days.

My particle emitter class is used to generate the con-trail when you apply the thrusters.

The same particle emitter is used for the explosions as well.