Hi all.
I have a little problem that I'm wondering if someone can help me with.
I'm trying to display a simple mesh, x units wide and z units deep.
Let's say the mesh is 0 units tall, and so is totally flat.
Now, I want to raise the camera so that I get an overview of the mesh.
What I want to do is to have the near side of the mesh (ie. the closest left and right corners) to be in the bottom left and right corners of the viewport, regardless of the resolution.
For example, I'd like the closest side of this mesh to rest along the bottom of the viewport, with the left and right mesh corners tucked tight into the left and right viewport corners, no matter what resolution the window is.

I hope that all made sense.
Can anyone help me with this?
Thanks for any assistance.
I have a little problem that I'm wondering if someone can help me with.
I'm trying to display a simple mesh, x units wide and z units deep.
Let's say the mesh is 0 units tall, and so is totally flat.
Now, I want to raise the camera so that I get an overview of the mesh.
What I want to do is to have the near side of the mesh (ie. the closest left and right corners) to be in the bottom left and right corners of the viewport, regardless of the resolution.
For example, I'd like the closest side of this mesh to rest along the bottom of the viewport, with the left and right mesh corners tucked tight into the left and right viewport corners, no matter what resolution the window is.

I hope that all made sense.
Can anyone help me with this?
Thanks for any assistance.

