Recovering lost data via the ".bmx" file?

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Recently I lost everything while working on a game. I was in a hurry to free up some space. I used a file recovery utility to get most of my source back. I'm still missing one or two files. I know that when I create a project there is always a ".bmx" folder. I was able to recover the .bmx file with the utility. What is saved in this folder and can it recover missing data with the files inside?

Have you tried to look for .bmx.bak files? They are Backup files that MaxIDE creates every time you run/compile a source.

The .bmx folder holds the source and object files used at compile time. It will be recreated the next time you compile your project.

Just to clear up any potential confusion.

JazzieB, is referring to the assembler source ready to be compiled by FASM, not bmx source.

Recently I lost everything while working on a game.

You might want to look into some kind of source control repository. Handy for backups, and also keeps a "change history" that you can use to rollback changes if required.

There are companies that provide secure (closed-source) repositories online for reasonable prices.

Thanks guys!