Hey all,
The game I've been developing for the past few months was just announced "officially" today, and I thought I'd share the backstory.
In about 3 months, I used blitz3d to develop a prototype of this game, including support for the wii remote so that we could pitch it as a wiiware title. (I did the dev, and the design & art came from Nick, the founder of Studio Walljump (http://www.studiowalljump.com)) Lo and behold, we got approved to be Nintendo devs, and soon (fingers crossed!) Liight will be coming to the Wii on WiiWare!
This game was a joy to code up in blitz and it was really my first major (and finished) undertaking. In just about 3 months of (very) part time work, we were able to complete a prototype that drew all sorts of excellent attention and no doubt played a huge part in getting us "in" with Nintendo. Because of the flexibility and ease of coding in blitz, I could make tweaks and develop features in the proto in a half hour that would take days on other platforms.
Anyway, thanks to Mark for such an excellent product, thanks to these forums for lots of excellent support (the best I've found anywhere on the net!) and I hope all you Wii-owning blitzers will get a chance to play it when it comes out!
http://www.wiiware-world.com/news/2008/09/studio_walljump_announces_liight_for_wiiware
Now if only Blitz3d could compile to the wii... now THAT would be something :) As much as I've enjoyed doing the dev on the wii and llearning how to code all over again, I sure do miss my blitz!
best,
roland
The game I've been developing for the past few months was just announced "officially" today, and I thought I'd share the backstory.
In about 3 months, I used blitz3d to develop a prototype of this game, including support for the wii remote so that we could pitch it as a wiiware title. (I did the dev, and the design & art came from Nick, the founder of Studio Walljump (http://www.studiowalljump.com)) Lo and behold, we got approved to be Nintendo devs, and soon (fingers crossed!) Liight will be coming to the Wii on WiiWare!
This game was a joy to code up in blitz and it was really my first major (and finished) undertaking. In just about 3 months of (very) part time work, we were able to complete a prototype that drew all sorts of excellent attention and no doubt played a huge part in getting us "in" with Nintendo. Because of the flexibility and ease of coding in blitz, I could make tweaks and develop features in the proto in a half hour that would take days on other platforms.
Anyway, thanks to Mark for such an excellent product, thanks to these forums for lots of excellent support (the best I've found anywhere on the net!) and I hope all you Wii-owning blitzers will get a chance to play it when it comes out!
http://www.wiiware-world.com/news/2008/09/studio_walljump_announces_liight_for_wiiware
Now if only Blitz3d could compile to the wii... now THAT would be something :) As much as I've enjoyed doing the dev on the wii and llearning how to code all over again, I sure do miss my blitz!
best,
roland