One of my biggest problems with embracing the B3DSDK has actually been my own inability to accept C# as a game programming language. But it's actually a fine language for writting games. I've been using it since it came out, but only for work (web and desktop apps).
So...
Here's my first game offering in C#.
It's nothing fancy (my graphic design abilities are far below par).
Download it here.
You can also download the source code here.
I'm sure the source code could be optimized, but I wrote the game in a day and a half, so don't fault me for it. My next project will probably be some sort of Asteroids clone to see how well C# can handle multiple floating objects and animations.
**To run the game you will need the b3d.dll installed on your machine. I purposely left it out.
EDIT: The dll is now included in the download
**To work on the source code you will need to add the file 'b3dsdk.cs' to your project for the same reason.
**You will also need the .net framework 2.0 installed on your machine as well. Go to the microsoft web site for this free download.
So...
Here's my first game offering in C#.
It's nothing fancy (my graphic design abilities are far below par).
Download it here.
You can also download the source code here.
I'm sure the source code could be optimized, but I wrote the game in a day and a half, so don't fault me for it. My next project will probably be some sort of Asteroids clone to see how well C# can handle multiple floating objects and animations.
**To run the game you will need the b3d.dll installed on your machine. I purposely left it out.
EDIT: The dll is now included in the download
**To work on the source code you will need to add the file 'b3dsdk.cs' to your project for the same reason.
**You will also need the .net framework 2.0 installed on your machine as well. Go to the microsoft web site for this free download.