..past few days im messing with small HUD library suitable for use on monitors with different ratios...im wondering actually how many different computer monitors ratios does exist?
PC monitor ratios
Miscellaneous Forums/General Discussion/PC monitor ratios :P
That makes things easy...
That makes things easy...
There are four that you really need to cater for.
4:3 (eg, 640x480, 800x600, 1024x768, 1280x960 etc)
5:4 (eg, 1280x1024 - native res on many LCD monitors)
16:9 (eg 1280x720 widescreen)
16:10 (eg 1280x800, 1680x1050 etc) - sometimes called 8:5.
4:3 (eg, 640x480, 800x600, 1024x768, 1280x960 etc)
5:4 (eg, 1280x1024 - native res on many LCD monitors)
16:9 (eg 1280x720 widescreen)
16:10 (eg 1280x800, 1680x1050 etc) - sometimes called 8:5.
This is a list I compiled from various sources and later modified:
List of 4:3 Monitor Resolutions Resolution Name Aspect ratio 512x384 4:3 640x480 SVGA 4:3 800x600 SVGA 4:3 1024x768 XGA 4:3 1152x864 XGA+ 4:3 1280x960 4:3 1400x1050 SXGA+ 4:3 1600x1200 UXGA 4:3 2048x1536 QXGA 4:3 3200x2400 QUXGA 4:3 4000x3000 4:3 6400x4800 HUXGA 4:3 ------------------------------------ List of 16:9 Widescreen Resolutions Resolution Name Aspect ratio 852x480 EDTV 16:9 (incorrect) 1280x720 WXGA 16:9 1365x768 WXGA 16:9 (incorrect) 1600x900 WSXGA 16:9 1920x1080 WSXGA 16:9 ------------------------------------ List of 16:10 Widescreen Resolutions Resolution Name Aspect ratio 640x400 16:10 1280x800 16:10 1440x900 WXGA+ 16:10 1680x1050 WSXGA+ 16:10 1920x1200 WSXGA+ 16:10 2560x1600 WQXGA 16:10 3840x2400 WQUXGA 16:10 7680x4800 WHUXGA 16:10 ------------------------------------ List of 5:4 Resolutions Resolution Name Aspect ratio 1280x1024 5:4
And if you rotate the display 90 degrees and tell windows to do the same you get double the ratios.
3:4, 10:16, 9:16 etc
One example in what situation this is used is on the Mame Emulator in some cabinets.
3:4, 10:16, 9:16 etc
One example in what situation this is used is on the Mame Emulator in some cabinets.
Doiron, you're missing quite a few there... like 1680x1050, and 1440 by... whatever it is. Both are common 16:9 resolutions.
Errr, 1680x1050 is 16:10, not 16:9, and it's listed there.
1920x1080 16:9 displays are going to be common in mid-range laptops within the next 18-24 months.
Ooops, hehe... it is too :) Thanks gosse.
6400x4800 HUXGA 4:3
7680x4800 WHUXGA 16:10
Wow! Those must be pretty nice monitors to use with hefty graphics cards behind them. All the more reason to make all your graphics scalable rather than bitmap based.
7680x4800 WHUXGA 16:10
Wow! Those must be pretty nice monitors to use with hefty graphics cards behind them. All the more reason to make all your graphics scalable rather than bitmap based.
All the more reason to make all your graphics scalable rather than bitmap based.
Hardly. Flash struggles to do scaleable graphics in a 640x480 window, so you might as well go and make a cup of coffee while you wait for it to draw a single frame of a screen 100 times as large.
I think it doesn't really matter what ratio the monitor has if your game is using always 47:20 (2.35:1) CinemaScope ratio, and leaves a black bar at the top and bottom of the screen.
I found out that the screen ratio makes a game much more enjoyable than the actual size of a screen, ie. playing in "fullscreen" mode. The effect can be as huge as having DoF or no DoF in the game, which is also a big factor to make games more enjoyable and better looking.
Both this 47:20 ratio and DoF kinda "reduces" technical capability, but humans enjoy sometimes less technical and more real-life like things.
I found out that the screen ratio makes a game much more enjoyable than the actual size of a screen, ie. playing in "fullscreen" mode. The effect can be as huge as having DoF or no DoF in the game, which is also a big factor to make games more enjoyable and better looking.
Both this 47:20 ratio and DoF kinda "reduces" technical capability, but humans enjoy sometimes less technical and more real-life like things.
..past few days im messing with small HUD library suitable for use on monitors with different ratios...im wondering actually how many different computer monitors ratios does exist?
Anyway, if working with a 3D view, I find a lot more practical to let the developer decide the aspect ratio of the game, and then having a function match the aspect ratio on choosen resolution by resizing the camera viewport accordingly. That way the game will have the same aspect with whatever resolution you have (or will exist in the future).