RetroRemakes 2008 competition
Miscellaneous Forums/General Discussion/RetroRemakes 2008 competition
Started at midnight (GMT)
http://oddbob.wordpress.com/Lots of nice prices, like a Laptop for 1st price (among other things).
This is awesome, I need to think of something to remake...
Do you think I would have a chance to win if it was a remake of a text based game?
The "We Like It Retro" category would suit, but you'll always be at a disadvantage with a text-based game.
What I don't like about this competition is that its more of a nostalgia thing. If you remake (like I did in 2003 or 2004) a game that the judges never played in their youth, well, sucks to be you, Mario clones are gonna get higher up in the rankings even tho they are less complete and well-done.
What about a Hamurabi clone? That's about as retro as it gets! :)
Converting
http://www.dunnington.u-net.com/public/basicgames/HMRABI to BlitzPlus (or Python even) would be a fun little project I think.
Heh, spice it up with some nice graphics and you have an entry! :)
Add some more features to it and it might even suite the "sequels that weren't" category.
Actually this is coming together a bit in my mind... might be a bit of fun.
I saw a Java version but I didn't like it, didn't seem epic enough.
I'm picturing some huge ASCII art title thing, timpani's playing, with a cool background image, but no other images. I feel like it would be almost wrong to put graphics in a classic game like this. And I'll throw some other aspects into the game (such as warfare with other nations for resources) and call it hamurabi II.
This is all pretty conceptual but it's fun to think about and I might do it...
What I don't like about this competition is that its more of a nostalgia thing. If you remake (like I did in 2003 or 2004) a game that the judges never played in their youth, well, sucks to be you, Mario clones are gonna get higher up in the rankings even tho they are less complete and well-done.
Sorry, but that's not actually true. Each game is judged on its own particular merits, and not about the judge's familiarity with the original game (besides this comp is hopefully going to bring new games that NOBODY will have played before too). Whilst nostalgia plays a part in the retro scene, it is all too easy to look back with rose-tinted glasses.
Mario clones are even less likely to be favourable, as there has never been a good Mario clone. They all suffer from poor design and/or control issues. You'd be better off making a platform game outside of the Mario realm!
Games are all about the gameplay over at Retro Remakes. We are not after the best looking games. We are not after the best sounding games. What we want is games that are playable and that are fun to play.
And remember, this year's copetition is VERY different to any that we've run before.
So whatever you decide, please do something. There is a massive prizelist and with six different categories (including one with a very worthy cause), there's going to be something to suit everyone.
I'm doing Hamurabi II. The last couple of nights I've been working on bringing it into the new era, and so far this is what it looks like:

This is just the early stages, it will eventually have icon based menu instead of an input based menu. I also have added sound, and plan to add new features, creating the very long awaited sequel (the game was first coded in 1969!) HAMURABI: II.
Looks absolutely awesome!
Do you need a playtester? :)
I'm remaking Zombi
http://www.worldofspectrum.org/infoseekid.cgi?id=0005865Don't have any nice screenshots yet, but will show some once I have redrawn the placeholders.
I'm so glad you like it!
I have very cool music too. As soon as I get some bugs worked out, I'll post a version to test.
Should be by maybe this weekend unless I get slammed with stuff.
Even though my chances to win are slim I'm very excited about this project. :)
Fun Fact: The symbols in the back are actually ancient Sumerian symbols.
I can help you out with compiling it to MacOSX if needed. :)
Hmm, would it be cheating to put up my SpaceBreak game?
http://blitzbasic.com/Community/posts.php?topic=77421
Yes, it would. All entries must have been coded from scratch since september 1st.
@ deps, yes I will need playtesters to make sure the game's math was correctly carried over, I'm worried I messed something up as the game originally had 5 variables that changed purpose constantly.
@yahfree They specifically said no breakout clones :)
Oh yes, the coding for my project is finally underway!
I'm very excited about the project, and about the things I want to put into my remake.
I'll post builds as they become available, if anyone is interested.
Oh, Sabre Wulf, by the way!
Oh good someone else plans to enter!
I think this is a very exciting thing, I'm completely absorbed by my project.
There isn't much for me to do, so I can dedicate many hours to it ;)
But I do have a question... I did change the menus from input based to a mouse based icon system. But, when I request how many acres to sell or bushels to buy, can I use a typical input statement (which uses the keyboard for input) or should I write a new input function where the user uses the mouse to select how much of something?
Personally, I think using the keyboard for input is fine, but I always try to follow the "the fewer input devices, the better" maxim.
Any opinions are much appreciated.
I might enter as well. I'd been meaning to enter the retro compo over on DBF -- where entries were constrained by either resolution or number of colours (or both!) -- and had been minded to simulate a rudimentary raycasting FPS with MiniB3D. Without being able to turn off texture blurring it would have been pointless, though, (too many colours!) so I dropped the idea. As luck would have it Si posted the solution on the day the RetroRemakes thread appeared and it's been wheedling its way from the back to the front of my mind since then because the "We Like It Retro" category would be a great fit for such an idea. Anyway I spent a few hours rustling up a daft level editor and drawing some suitably low-res textures this afternoon...

I don't think Josh will be losing any sleep.
should I write a new input function where the user uses the mouse to select how much of something?
You know you
should... it's just one of those unglamorous duties that it's good to put off until the deadline makes your excuse for you. But you should. Sorry :P
> should I write a new input function where the user uses the mouse to select how much of something?
I would prefer an entirely mouse-driven system (if possible), I think that would make it more unique and also keep the keyboardaphobics happy.
That pic looks uber-retro Sledge, Leadwerks eat your heart out. :)
Ha ha good advice, I'm thinking like a hundreds/tens/ones place with arrows that you click until you get the right number.
^^^
513 <== that sort of thing (if it makes any sense to you
VVV
By the way, project looks great so far. I plan to post updated screenshots by the end of this weekend.
Well I thought maybe you didn't use numbers above 10 or 20 but as it's more I would prefer a mouse activated textbox then, or if there's only one box to use then activated on keypress. Three number selection menus is much worse than a textbox.
@ Sauer
more thinking out loud then anything. instead of arrows above/below the numbers, what about using the left mouse button to increase the number and right to decrease it. that way instead of moving the mouse to the the up or down arrow for each number, you simply hover over the number you want to change and click lmb or rmb.
again just a thinking out loud moment, probably a stupid idea but fwiw.
That pic looks uber-retro Sledge, Leadwerks eat your heart out. :)
Heh -- that's just the editor; the actual game will be much lower res and I'll be
stippling distant objects for a real low-tech looking fade.
more thinking out loud then anything. instead of arrows above/below the numbers, what about using the left mouse button to increase the number and right to decrease it.
MegaLoMania did it this way and it worked really well. You might need a little pop-up label when you hover the mouse to confirm the control scheme for folks. Also, shouldn't the right mouse increase and left decrease?! :/
8-p
re lmb,rmb:
i didn't really think about it, to me the lmb is usually the dominate button there for thats why id make it the increase button but at the same time i could see your way working fine aswell. i guess it all comes down to preference.
side note example:
in a level editor maybe you would use the lmb to add a tile and the rmb to subtract it. atleast thats how i usually make 'em
to me the lmb is usually the dominate button there for thats why id make it the increase button but at the same time i could see your way working fine aswell. i guess it all comes down to preference.
Yup. I think we should make him make it user-definable :D
in a level editor maybe you would use the lmb to add a tile and the rmb to subtract it
In the time it takes me to make the basic functionality mouse-driven I can have written the entire editor in a keyboard-driven way. My in-house stuff looks *very* in-house!
lol
Sauer its decided.
you now have to make a user definable click on each number to add or subtruct GUI thingamawhatsit. 8D
when i make an editor to design levels or whatever it starts out very very "in house". if i decide to make it available with/for the game , if its a serious project i'll usually try to redo it to be atleast what i'd think would be user friendly. if it's just a pet/fun project i may or may not redo it.
Well, there's never an instance in the game (the original game, I say this because my new war feature may have multiple numbers) but I really like the click idea. I have another idea though that I used in another game I want to throw out there:
I used the mouse wheel to determine values. I find it very logical and easy to change values, and since there's one value per page, should be extremely simple to do.
For those that don't have mouse wheels (do they still exist??) I always add an the functionality to the arrow keys too, but since I believe that people without wheels are in such a minority, it will rarely have to be implemented (more of a precautionary thing).
I'm thinking about doing that route...
i like the mouse wheel idea. but me personaly, i stopped coding for the mouse wheel a very long time ago. i can't remember which brl product i was using at the time. but i coded mouse wheel functionality for something. it didn't matter which way i scrolled, it would continue to scroll even if i wasn't. now that could have been an error in my code or more likely ( and i think was the case) the way that paticular mouse was set up. although like i said a very long time ago and i've probably gone through at least half a dozen mice since then i haven't checked out mouse wheel functionality since.
i don't know what the game is all about never played it before, but im interested in checking out the final product as with anyone elses entry into this competition. they all sound interesting.
I have the original game, as it was coded, converted to B+. Runs in a command prompt window, you can download
here .
i like the concept of it and now i'm definately looking forward to checking out your updated version of it .
So how do I officially register? I'm having troubles finding the registration form.
There is no registration form at the moment.
RetroRemakes is having a bit of trouble due to the high number of visitors (hence it's up and down like a yo-yo), so Oddbob is trying to sort out the forums first and foremost. The registration form should be available soon though. :)
Oh ok good I have I feeling I'll mess up the registration or something.
Thanks for the info.
Hi all.
I've started a thread over at Retro Remakes about my competition entry.
If anyone is interested, head on over to
http://www.retroremakes.com/forum2/showthread.php?t=11921.The first (VERY early) screenshot is up.
I followed ervin's lead and did the same. My thread is located at
http://www.retroremakes.com/forum2/showthread.php?t=11949. I have an updated screenshot posted, so please take a look.
Fantastic stuff Sauer.
I've gotta say, this year's competition is extremely exciting, and I'm completely obsessed with turning in a good remake.
This is my first competition. Looking at some of the other entries so far, the chances of me winning seem pretty bleak. Even so, I am very excited, and its nice to work with a deadline.
I have never played Sabre Wolf before, but it looks very cool. I think the Blitzers are going to have a hey day at this competition ;)
I'm a judge of the RR comp and let me tell you this - everyone has a chance of winning.
Having been a judge previously, you really don't know how it'll pan out until the very end. Some entries fail to arrive, others are buggy or have substantial design flaws. Others are incomplete, or barely playable. You never can tell.
One thing I would say to any entrant is don't be too ambitious. Three months sounds like a long time, but it goes very quickly with life getting in the way.
Just be sure to choose a game that you really loved - by the end you'll probably hate it, but don't start with an unknown or something that you think will win. It won't. It's got to be a labour of love or you'll just get bored and frustrated.
Above all else though, have fun. Enjoy it. If you win a prize, then that's great - if not, at least you've gained experience and the retro enthusiasts will have another game to play.
:)
Well I'm plugging away as fast as I can so by the end of three months all that I will be doing is polishing polishing polishing.
Above all else though, have fun. Enjoy it. If you win a prize, then that's great - if not, at least you've gained experience and the retro enthusiasts will have another game to play.
And that's my philosophy in a nutshell :)
Which judge are you from the judges page?
I'm Ian. Hence iprice - Ian Price.
Oh right duh...
Heh... You are the one I'm worried about ;)
You have every right to be worried!
;) :p
Alright, I have a working demo for download
here. Below are some notes about this version:
-The WAR feature has been disabled, as it is currently under development. The rest of the game (which is all the original aspects) are up and running.
-The sound sometimes works, sometimes doesn't. I'm EXTREMELY frustrated and equally confused by this matter.
-There is no title screen yet, so when you lose the program ends.
-From what I can tell, everything that happens when you harvest is working properly. If you notice anything, please let me know.
-I have not played through all 10 years. If you happen to make it and notice a bug/design flaw at the end of the game please let me know.
-INSTRUCTIONS: Try to manage ancient Sumeria for 10 years. You have 3 categories to manage; land, planting crops, and feeding the people. Left click on the icon and choose values with the mouse wheel. To cancel making a decision, right click. Remember: you can only make one decision per harvest per category. When you are done, press the MAKE IT SO button to harvest and start a new year.
Hopefully everything runs fine for all who play, enjoy.
THIS SOUNDS SO COOL!
I think I will put my current project on hold, and attempt to get a game
started in time.
I'll probably do an NES game of some sort, but I'm not sure which one
yet.
I've got it!
I'll do a remake of Dragon Spirit for the NES.
Its a space shooter game that takes place in a fantasy setting, where
you play a dragon.
Its got lots of neat powerups, and some impressive bosses.
Although I will have to modify the story a bit. The one thats there uses
poor grammar, and doesn't make any sense.
This competition will be so much fun :)
I look forward to seeing what you guys enter.
Yes yes yes - Dragon Spirit is a great choice!
I look forward to seeing what you come up with.
My Sabre Wulf remake is coming along nicely.
My data structures for on-the-fly screen building are in place and working well.
After a few days tinkering with my game engine, I''ve actually started on my RetroRemakes 2008 Competition entry.
I'm doing a remake of Bank Panic (one of my fave arcade games that I never actually played untl MAME came along). Anyway, as I can't draw I decided to have a play with using vector graphics for everything, and here's the results of 4 hours of experimentation with Inkscape trying to do the money bag logo:

Original for comparison:

I think I need to get a bit more practice in before I start trying to make the main characters (rotoscoping FTW). ;)
Err....
I took a look at the site and couldn't find where I register.
I didn't miss the competition did I?
I don't think they've posted the registration info yet.
RR is having serious problems with the website at the moment and has just recently (today) had a server change which is keeping Oddbob (the site's owner) very, very busy.
The registration process will happen soon, but only once everything else on the site has been sorted. There's no rush - you've got until December to create your game, so worry about that rather than registrations.
However, you can still post over at (the new) RR to let everyone know what you are doing :)
Ok, Sounds cool.
Thanks guys.
Hi all.
My remake of the Amstrad CPC version of Sabre Wulf is coming along nicely.
If anyone wants to see what I've got so far, here it is:
http://dodownload.filefront.com/12014667//8dd89f7c1a4983f645ea4b8117470ec602aeb6fc508cf7e50de25cdca85aad10525d4d9f1392a849Be aware that all the graphics are placeholders, and that a lot of the screens haven't had all their definitions done yet.
Use the arrow keys to move around, but note that there is no collision detection yet, so you can walk through all the plants, as well as enter and exit relevant screens even if you don't walk along the correct pathways.
All (sensible) suggestions welcomed!
Just an FYI You can't post the exact download link to a file on filefront (only works for a little bit, and probably only for you).
You'll have to post the description link to it.
Ah, I didn't know that.
Thanks Plash.
Unfortunately I don't know where to find the description link... can you help?
The link works here (I've downloaded it, but I won't be trying the game - I've vowed not to try any demos/tech tests, until I review the full game.
HOWEVER!!!!
AVG pointed out that there appears to be a TROJAN in the file - PSW.Goldun.KE in the file. This could just be a false positive, but it's best that you check your file and ensure that it is virus etc. free.
Unfortunately I don't know where to find the description link... can you help?
When you go to the link you provided it shoots you back to the description page displaying an error.
So this is the correct link:
http://files.filefront.com/wulfzip/;12014667;/fileinfo.html
Plash - thanks for your help.
It's the first file I've ever uploaded to filefront, so I'm still a bit green.
Ian - it must be a false positive.
I created the exe file right before posting it to filefront.
The exe file is simply a packed file containing the compile blitz3D app, as well as all the png files for the gfx.
I just scanned the file using Vipre, and it came up clean.
I've created a new file, which now lives at
http://files.filefront.com/wulf2zip/;12021458;/fileinfo.html
Is the registration up yet?
Yes it is :)
I've got a question about the competion.
Are we allowed to use the original music from the game?
Or do we(Shudder), have to make our own?
If anyone can answer this it would really set my mind at ease.
Also I have a few screen shots from Dragon Spirit.
Tell me what you think :)



Thanks!
The Mighty WERDNA(Lord Of Darkness)
I have started doing a remake of an Amstrad CPC classic "Mutant Monty".
I only started it about a week ago, so I guess I could sign-up and submit that.
steve: I used to Mutant monty, that was a great game.
@ andy_mc...
Respect Dude, to a man that likes a good retro game ;).
Heck yeah. I played through Mutant Monty a few weeks ago (via emulation).
Surprisingly good game considering how early it was released in the CPC's life.
I'm looking forward to your remake with much rubbing of hands.
WERDNA - yes you can use the original music/sfx if you wish. RR also plays host to some fantastic and willing musicians that will remake, update and remix music for free. Why not ask? :)
MAJOR THANKS IPRICE! :) :) :) :)
Lol, I was so worried that I would go to all the trouble of programming
the game, and then not have any music for it.
You have just made me very happy :)
One more question.
Is it ok to post current versions of my game here on Blitz,
Or even the complete version when its done?
Or can I ONLY send it to retroremakes and no other sites?
If anyone can answer this question, it would certainly be helpful.
Thanks,
WERDNA
Hi Werdna.
I asked that same question a while ago over at retro remakes, and it appears to be ok.
I have posted links publicly to an early version of sabre wulf.
You can post links to any version (full or demo) whereever you want. It's your game to do with as you please. Just remember that the final version you send to RR wil be the version judged.
Ok!
Thanks again Iprice!
And thanks to you too Ervin!
This competion is so much fun ^_^
Phew! After spending 4 days messing with Blitz3D's ellipsoid-to-something collisions, I dumped them, and wrote my own collision routines from scratch.
They seem to work really well.
Here's the latest WIP of Sabre Wulf for anyone that would like to try it.
http://files.filefront.com/wulf3zip/;12128261;/fileinfo.html
One last question.
Am I suppose to recieve some kind of notice when I sign up for the
competition, like maybe an E-mail saying congratulations, you've
entered the RetroRemakes competition?
I know its slightly paranoid, but I just want to make absolutely sure
that I am now officially part of the competition, and that they did
recieve my E-mail where I signed up for it.
Thanks, you have all been so helpful already, but
If anyone could answer this last question, that would be great ^_^
The Mighty WERDNA(Lord Of Darkness)
I got an e-mail when I signed up.
You should have received an email from oddbob (Robert Fearon) stating
Thank you for signing up to the Retro Remakes Competition 2008, your
upload slot has been reserved.
When we're ready to start letting you upload your fine competition entry
we'll drop you a line with details on the who/how/what to do's as soon
as we can. And fear ye not, once competition stuffage is over we'll
eliminate your email from our databanks and we promise not to sell it or
do anything untoward with it in the meantime, tis just so we've got
somewhere to contact you when the time comes.
Should you, for whatever reason find yourself having to change your
email - PLEASE LET US KNOW!
Ta!
The Retro Remakes Team
Check your spam folder and/or contact bob.
Thanks guys.
Thats nice to know that I should recieve one, because I HAVEN'T!
I'd better send them another one.
;Edit.
LOL Never Mind. Its been hiding in my E-mail for the last 20 days.
@.@
Yes, that map has been very useful in my remake.
I know it well.
An interesting bit of trivia - the Amstrad CPC version contains 2 rooms where the map is different to that of the spectrum version.
My remake is based on the cpc version.
Also, some of the enemy behaviours are quite different.
Hopefully I can finish the game before the deadline strikes!
For anyone interested in my Blitz3D remake of Sabre Wulf, here is my latest post to the retro remakes forum:
Update time!
By heck this last week has been a frustrating time!
It has also been very satisfying, as I have managed to make a number of things work, that I had absolutely no idea of how to do beforehand.
Let's see...
- several optimisations (particularly during vertical scrolling)
- player's movement is complete
- inertia has been added (though it is very small). This was really difficult.
- collision has to be reworked due to inertia. Grrrrr.
- player animation is in
- basic shadowing is in. This will eventually only apply to moving characters and pickups.
- player's spin is in. This was extremely difficult to get right. Now that it works, I don't know why it was so hard. Ain't programming like that?!?!
Spin? What's that all about? (I hear you ask).
Well, it's time to reveal my little gimmick.
My game will from henceforth and thither be known as "Papre Wulf".
The hero of the story is called "Papre Man".
Give it a bash and see what you think.
Also, please try to break it.
I think it is all very solid, but I am a paranoid little man.
http://files.filefront.com/wulf5zip/;12239807;/fileinfo.html
I'm starting to doubt that I will finish Papre Wulf within the deadline...
I too have released a test version of my game, Hamurabi II. It is located in the Blitz Showcase
here.
I would really appreciate some feedback so I can polish it up a bit before the competition ends.
And to ervin, I'm excited to test you game, do you have an updated link?
Walnut: Did you make your own graphics? If so, I really like the style.
@ Sauer - I'll try to upload a version you can try later today.
The version I'm playing with right now has broken pick-ups in it, so I can't release that one, but I'll try to dig up a slightly older version.
Only 9 days to go!
Oh the pressure!!!
Cool, are you developing for Windows? Because I can only test it if it is 1) compatible with the WINE emulator or 2) I transfer it via USB to my Win98 computer to test.
I can definitely get your low spec computer test results :)
Only 9 days to go!
Oh the pressure!!!
Yeah I have finals coming up too so its kind of low on my list but, my game is only one feature and bug cleanup away from being complete, so I'm really excited about the whole thing.
Yep, Papre Wulf is for Windows.
It's being developed under WinXP, but I'm using pure Blitz3D, so it should work under Win98.
The only thing is that I use a non-standard font, so it'll be interesting to see if that works under win98.
Low-spec test results would be very interesting.
(The stretch of screens at the very top of the map, and the stretch of screens at the very bottom, might have some performance issues on slower PCs).
Well I got the slowest of the slow:
8GB divided between two hard drives
96MB RAM
CYRIX II-366MX Processor (366 MHz)
ATI 3D Rage II AGP Graphics w/ 4MB SDRAM
Windows 98
I'd be willing to bet I have the oldest and slowest dev machine here.
Well Sauer...you have me beat! :) What games actually can run on that system? (96mb, 4mb vram) ?
Well Sauer...you have me beat! :) What games actually can run on that system? (96mb, 4mb vram)
I bet MS Solitare has trouble on that thing! :D
I dont think I've ever seen a spec like that since... since... I had a tour of Beamish Museum! :D
Dabz
Yes GaryV. I did make my own Graphics ^_^
Unfortunatly, my game will not be ready in time for the competition :(
But the first available demo for it will be ready for download soon!
And I can tell you this, Dragon Spirit is a step above anything I have
done previously. The graphics are way better, if not perfect.
The game play is solid. The controls are good. The code is not too
sloppy. And I have included a ton of new features not available in
the original version of this game ^_^_^_^
I still look forward to seeing all of your entries, and good luck to you all!
It takes a lot of work to make a competition quality game, so I hope
that your all proud of the great games that you've made :D
The Mighty WERDNA(Lord Of Darkness)
;Edit. LOL I just noticed that I forgot to remove the ScrollY display
;from the screenshots! LOL
;Two more screen shots of Dragon Spirit.
;First is of the Second boss in the game, the giant Turtle.

;Second is of the Third Level in the game.

Both are still under construction, and if there is anything that you don't
like, then PLEASE POINT IT OUT!
Both the turtle, and the level, can be easily modified.
Well I've almost finished my version of 3D Deathchase, just building a speeder-bike style thing in my newly purchased copy of Silo3D, then I've got a few sound effects to do, and for the first time ever I will have completed a game!!!
HOORAY!
Well Sauer...you have me beat! :) What games actually can run on that system?
Actually it runs a lot of games from the era pretty well... things like Test Drive 5, Baldurs Gate, Lords of Magic, as well as the rest in my collection (even some newer, 3D games like the Galaga 'sequel') all work flawlessly.
And as for developing on it, I make nothing with huge media requirements or complex rendering so it works fine to my purposes.
I believe my CD drive has just about hit the bricks though, but after 10 years it's not surprising... I need to get a new one from a used computer part store or something to resume playing Lords of Magic :0
Edit:
Also I plan to upgrade to Windows 98 SE because I found a copy in my girlfriends basement.
I plan to upgrade to Windows 98 SE because I found a copy in my girlfriends basement.
*giggles*
Were we supposed to get some kind of confirmation e-mail on upload? Because I didn't and even though it said it uploaded I'm worried. Also, will I get a second chance if I didn't name my file right?
I think I did it right but I'm not sure...
Could just be the post submission jitters....
Who all got their games done?
No you don't get a confirmation email, or at least I didn't.
Bleh... I feel awful from the nerves wondering if it got though and I did everything right.
I'm about to get ready to play a concert in front of hundreds of people but this is all I can think about... strange.
Hi all.
Well, the Retro Remakes 2008 competition has drawn to a close.
I didn't manage to finish Sabre Wulf, but I have uploaded what I have so far.
It is actually very close to completion - just enemy stuff to do.
I have more enemy activity in the game than the uploaded version would suggest, but a lot of it is broken, and had to be removed from the competition upload.
Anyone that is interested can take a peek here (it's a 4.1MB download):
http://dl.getdropbox.com/u/339282/SabreWulf.zip
Anyone know if there is a link available yet to see/view the games??
Thanks! - just checked a little while ago and not there (must have been my cache)
Wow, it's weird seeing my game (Deathchase) on somebody else's webpage!
Yeah I thought it was pretty exciting. Only 50 entries made it, I was surprised it was that low.
Yes it's a shame that a fairly large number of entries didn't get submitted. Some of them I was really looking forward to as well...
It seems that quite a lot of entries were created using Blitz! We're in good company fellas!
Well, it looks as though one entry may not be valid...
50 was a lot less than I was expecting, but most of the entries at least look like people have put some effort into them this time around.
I hope that the invalid entry isn't mine!!!
(Sabre Wulf)
Since fewer games than expected were entered, can we expect a sooner date for when the winners will be revealed? What is that date anyway?
What entry may not be valid???????
Results are due in January, but only once all games have been reviewed. My time is pretty fecked at the moment, so don;t expect results any time soon.
As for the invalid game, from what is known, it appears that a game was started (and pretty much finished) prior to the start of the comp. It may even have been used in another competition, albeit in a modified form. So it's not Sabre Wulf - but I might just ban that for the fun of it ;) :P JK.
[Darth Vader]NOOOOOOOOOOOOOO!!![/Darth Vader]
Phew, not my game then at least I hope, as it's brand new for the compo - I thought perhaps the problem was due to some error in the submission such as missing something out of the text file or badly named ZIPs etc...
I initially thought my game could be in trouble, as I allow the player to skip the sponsors screen straight away ("Press any key").
But another careful check of the rules tells me that this is ok.
So how are the results coming? Any date set when we can find out?
The reviews are coming along OK, despite time restrictions. Looks like they'll be out in a week or so.
Alright cool, Thanks for the prompt reply.
I can't wait for the results!
I made the Monuments of Mars in BlitzMax if anyone's interested :) I wonder how many of the entries were Blitz.
I suspect us being hacked and all our sites being down at the moment may cause a delay in the results.
Hopefully normal service can resume but don't know how soon it will be.
So... any updates on the results?
Well my Deathchase game gets 5th place, not too bad I suppose. It does get "Remake of the Month" in RetroGamer magazine though :)
It doesn't seem they've gotten to category three yet, that's where my game was submitted...
I find the organization confusing... but it is fun seeing all the Blitzer's work!
I got some really nice comments in the reviews for Sabre Wulf.
Such a shame I didn't finish it in time!
I think it could have done quite well had it been completed.
Anyway, I'm continuing to work on it, but development is a bit slower now, without the pressure.
I didn't realize they gave a full review type of thing, they're going to tear me a new one! :0
Oh well I had fun, maybe it isn't as buggy as I perceive it to be.
I reckon you'll do alright.
I've been looking forward to seeing how your game scores.
Haha. gman's Retro Boxing 3D came last. I wonder if he'll ever make anything again.
Pretty damn harsh review it was too!!!
Pretty damn harsh review it was too!!!
It is really bad, though. Not a patch on Real Sports Boxing (assuming that's what it was meant to be based on). Proof enough that making something 3D doesn't magically make it good.
I'm surprised that Sabre Wulf didn't finish higher.
To be fair it deserved to beat Sorceror Lord which was totally buggy and unplayable but it got away with it because of nice-ish graphics and the fact that only one reviewer had any idea how to play it.
Thanks Gfk.
I guess though that it would have been rather unfair if it did finish higher, considering how much there is still left to do to complete Sabre Wulf.
I'm tremendously disappointed that I didn't finish it in time, but you live and learn eh?
Ouch I did get torn apart!
I'd still like to know what the best input would have been... the one judge gave a bunch of examples (which I all considered) but they all have their downfalls... I didn't want a entry based input because then two input devices would be needed to play, buttons seemed tacky and just as irritating. Ian was right... none would be difficult to implement, but they all suck for their own reasons. I discussed it both here and at RetroRemakes and that was my main concern. Oh well.
Then they thought it was boring, which is understandable, to be completely honest. Didn't want to go too far from the original game (it is a remake competition after all) but I guess I played it too conservatively.
Oogy was a little harsh... but most of the feedback was more or less appropiate.
Eh well that's my response to it. Live and learn, no sleep lost here.
Well done for finishing though. I guess strategy / simulation games are not everyones cup of tea, so they don't tend to do well in competitions like this.
You guys bring back good old memories... *sigh*