* Made more a bunch of changes to the main menu button to make it look nicer.
* Adjusted the lighting on the notepad coils a bit to be more consistent with the rest of the art.
* Removed the text from the top right because with the score and timer text on the right there would have been too much text, and there's no sense in repeating the same logo I'm going to have on the title screen.
* Added the pencil to fill the blank space. Makes the overall background more interesting to look at.
* Added buttons to resize the window.
* Chose a new font and color for the grid text. Made the letters smaller. May make them a bit larger again for final game.

So, I've been thinking about the gameplay, and I think what I'm going to do is this:
I'll have the grid of letters, but there will be blank spaces where letters are missing. So instead of finding "sherlock" the player might instead circle "s erlock" or even " he lock". Not all blank spaces may be part of words in the list however, and not all words in the list may have missing letters on the grid.
The point of these missing letters is not only to make the puzzle a bit more difficult and interesting, but also the letters which are missing from the words in the word list will spell a bonus word when unscrambled, and the player will need to guess that at the end of the round for more points.
The player will also get more points for finding words fast. So if they find a word within 30 seconds, they get a bonus. This will probably involve some sort of timer which counts down, with time being added as each word is found, and bonus points being tallied at the end of the round based on how many minutes remain on the clock.
* Adjusted the lighting on the notepad coils a bit to be more consistent with the rest of the art.
* Removed the text from the top right because with the score and timer text on the right there would have been too much text, and there's no sense in repeating the same logo I'm going to have on the title screen.
* Added the pencil to fill the blank space. Makes the overall background more interesting to look at.
* Added buttons to resize the window.
* Chose a new font and color for the grid text. Made the letters smaller. May make them a bit larger again for final game.

So, I've been thinking about the gameplay, and I think what I'm going to do is this:
I'll have the grid of letters, but there will be blank spaces where letters are missing. So instead of finding "sherlock" the player might instead circle "s erlock" or even " he lock". Not all blank spaces may be part of words in the list however, and not all words in the list may have missing letters on the grid.
The point of these missing letters is not only to make the puzzle a bit more difficult and interesting, but also the letters which are missing from the words in the word list will spell a bonus word when unscrambled, and the player will need to guess that at the end of the round for more points.
The player will also get more points for finding words fast. So if they find a word within 30 seconds, they get a bonus. This will probably involve some sort of timer which counts down, with time being added as each word is found, and bonus points being tallied at the end of the round based on how many minutes remain on the clock.



