..I cant see "Export Helpers as Pivots" options in pipeline at all, except just export Helpers checkbox..im not sure how that going to be animated in max, however what i did is creation of just one bone in max and then did rest of the things as rafael explained and it was working just fine..
Taken from Pipeline's homepage:
Helpers - Export Helpers as Blitz3d pivot objects.
I dare to say it exports the Helpers (Dummy, Point, Delegate etc) as a Pivot (containing animation, if it has).
You can give a dummy a Path Constraint, name it appropriately ("CamAnim"), and then export it with the appropriate option...much better than using a bone to do it.
Just load in Blitz with LoadAnimMesh, parent your camera or whatever to it, and just play the animation.
Well, A lot of animated B3D files will hit the performance.
Ehm, isn't that a bit obvious?
Just as well as a lot of static meshes will cause too a performance hit...Lot's of surfaces, lot's of "post-screen" effects...