Entityradius and scale

BlitzMax Modules Forums/MiniB3D/Entityradius and scale

Hi,

can anyone tell me if the entityradius for collisions is
changed if I use scaleentity? And how about scalemesh?
Or do I have to manage it manually?

yes, for scaleentity and picking is messed up
dont use scaleentity

EntityRadius is not changed if you use ScaleEntity or ScaleMesh.

Also, as far as I know ScaleEntity does not mess up picking - for an example see teapot.bmx which scales the teapot using ScaleEntity.

I was presuming that it did because Blitz3D did, my bad