Why does every "art" I do sucks?
Miscellaneous Forums/General Discussion/Why does every "art" I do sucks?
I mean, I take my try at music, it sucks.
Then, I take my try at graphical elements, they tend to suck.
Sound effects? don't even get me started.
How the heck am I supposed to develop something of quality all by myself? (essential =D )
basically you get a CD of stuff from the net, change a texture here or there.
Or read some of the tutorials, if you look on the Blitz3d CD at the games on there mine is the asteroid game. That ship took me a couple of hours to get right, now I would have chucked it as I have learned loads in my years doing 3d stuff.
These things take time you have to keep at it and you will soon learn the tricks to do things.
Maybe you give up so early? You try a couple of music tracks, they suck and you move on to the 3D, try a couple of models and they look like snot and it goes like this.
You need patience, time and concentration on good tutorials. But look at Matt Dickie, he doesn't have the best graphics and music yet he is a solo developer.
Everyone can do good arts, it's just a question on patience.
If you're not skilled in the beginning it takes more time to get something perfect, then you learn over time, and after a few years you can already do good arts within hours.
For example drawing a human face on paper could take several days to weeks to get a result which you would accept as good.
You will also need to trash it many times and start from scratch again, but each time you learn a bit more.
Everyone can do good arts, it's just a question on patience.
You don't believe in talent then?
Yes I do, but talent is just the same as intelligence. Intelligent/talented people just learn faster.
I believe it's both Practice *and* Talent. Talent with no practice yields poor results. Practice with no talent may yield OK results after enough practice. Of course if you are talented you may need to practice LESS to get same or better results with maybe more original ideas/flair. And if you are talented and you practice loads, then you'll be very sought after.
See this about practice:
http://greyaliengames.com/blog/a-simple-exercise-to-get-better-at-press-ups/
Iteration is key.
If you don't have a love of it then you'll fail. If all you like to do is program then stick to that and either join a team or hire an artist.
I tend to agree with Gray, people are different and each has unique areas in which they are particularly capable and others where they are not. You can develop skill in any area but it's not going to be so inspired or flow as well if it's just not your forte. Maybe buy some assets or hire some people?
As said:
If you don't have a love of it then you'll fail. If all you like to do is program then stick to that and either join a team or hire an artist.
Personal love is inspiration. If you don't absolutely love drawing anime, then your cartoons are probobly going to look pretty damn stupid =P
If its just something you 'think' you would like to be able to do well, just move on and do what you're good at already.
I too suck at graphics.
My solution was attend a university. We'll see how that goes.
You can come pretty far by practice but at a certain point it's just a no go. Depending on how satisfying this point is for you (and if you want to sell something obviously also for others) i would invest my time into getting better or trying something different. Some people are very gifted, can code, draw and make music and some fail doing only one thing. I mean that's the way it is...
I know some people with amazing natural talent, but they never use it for anything, because they have no drive or inspiration, and mostly work in call centres or similar. Life is funny and cruel like that sometimes.
One mans suck is another mans genius.
I think most creative types (and even great artists) often hate their own work. In my case i sometimes get frustrated because what i see in my vision of what i want, doesn't always translate well at all.
Practice doesnt always make perfect, but it sure makes better (or at least "good enough" for most eyes/ears) :D
You'll get there in the end - if you keep trying.
Baby steps is the key. Start small - get that right and then move on.
Impatience is the enemy.
you suck because you do it for making some art for your project, you do not do it because you love doing it, so you give up early and never make any progress. When I started 3d I sucked on it, but I loved doing it so I got better and better. When you do something you love you get better if you keep doing it. It's simple really :P
I know this is going to sound recycled from the others, but:
It pretty much sounds like you're giving up too quickly. EVERYONE's first attempt is terrible. Even if you have no talent, you can get good enough with just practice, and talent will crop up from there. Plus I agree that you shouldn't begin trying things for a game, making game art should be an enjoyable task, I like making myself a new desktop wallpaper every now and then in 3ds for practice. Once you are confident in something, then you can go on to make it for your games.
hope this helps.
if you're ever going to be good at anything, you need to start somewhere. In the beginning, you'll suck, but after a while you'll learn the tricks of the trade and you will manage.
[EDITED]
This guy was just a mobile phone salesman, but his talent brough him to the big world:
http://myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=28152478
hehe..excellent...this guy rulez..
In my case i sometimes get frustrated because what i see in my vision of what i want, doesn't always translate well at all.
That's precisely what I feel.
BTW, what I meant with "sucks" is that actually it doesn't get as pretty as I see in many professional games. I mean, I'm obcessed with the tools-of-the-trade, what professionals use, but when it comes to actually building something from it, it never looks as good.
Here's something I think I did well, for example:

It's fully 2D, built in Photoshop using a tutorial (and I think I created it back in 2006)
But as for models and textures (especially the ones drawn by hand, that always end up blurry and unrealistic), they don't tend to get that good.
Thanks for the encouraging\advice posts!
Why not make a space game with those as background graphics?
You could do that in realtime 3D using BlitzMax + some 3D library.
I started to make such a space game some time ago.