Is there a fast (hardware) method to do this?
I.e. a subtractive blend rather than additive blend. For such a simple operation you'd think you could do it on the GPU.
Anyone know if it's possible to do this in b3d?
I.e. a subtractive blend rather than additive blend. For such a simple operation you'd think you could do it on the GPU.
Anyone know if it's possible to do this in b3d?