Hello,
How can a server detect collisions from an entity's position and it's collision box without having the 3D view ?
Thanks,
Axel.
Just don't call renderworld. UpdateWorld is the only command you need to perform collisions and animate your entities.
Other than that, your talking about some pretty hard math.
For easeiness you should do all the collision detection on the client machine. Send the server the resultant player position/rotation and that way you don't have to worry about the already very busy server doing all that extra maths.