Hi,
I've created a heightmap, adjusted the image levels so it uses the full tonal range from black to white, and applied a gaussian blur to ensure it is smooth. Here is a compressed jpeg version:

When I load this image using the LoadTerrain command it appears to be entirely flat - I have to use

From a distance this looks fine, but up close you can see what should be a smooth hillside in fact consists of lots of 'flat-step' polygons and 'too-steep' polygons. I've tried to highlight the problem in these two images:


The red triangles clearly have 3 vertices all at the same height, what I was expecting is for the vertex where a red triangle meets a yellow triangle to be higher... a height about equal to half way up the pink line.
Has anyone encountered this before?
What am I doing wrong?
Thanks,
Martin
I've created a heightmap, adjusted the image levels so it uses the full tonal range from black to white, and applied a gaussian blur to ensure it is smooth. Here is a compressed jpeg version:

When I load this image using the LoadTerrain command it appears to be entirely flat - I have to use
ScaleEntity scene, 1, 150, 1just to get it to look like this:

From a distance this looks fine, but up close you can see what should be a smooth hillside in fact consists of lots of 'flat-step' polygons and 'too-steep' polygons. I've tried to highlight the problem in these two images:


The red triangles clearly have 3 vertices all at the same height, what I was expecting is for the vertex where a red triangle meets a yellow triangle to be higher... a height about equal to half way up the pink line.
Has anyone encountered this before?
What am I doing wrong?
Thanks,
Martin