Hello all,
I've been struggling for a while on how to make texture decals in Blitz3D. I must point out I don't want that common "sprite positioning and normal-aligning" that is used throughout a lot of projects (and that unfortunately fails to be realistic when you shoot at an Edge where you can see the sprite flying a bit in the air). The best example of what I want to achieve is like in Counter-Strike's engine: the blood splatters, wall-shots and grenade explosion burnt marks are all texture decals that are applied\painted to the main level texture, not sprites. They turn between corners and are by no means a 3D object.
Look here for some samples of what I mean:


I'm in no way experienced with complex UV texturing through code techniques. I consider myself more artist than coder - hence why I chose Blitz3D. But still can't make it happen.
Another practical example can be seen in your Blitz3D -> Samples -> Birdie -> TexPaint folder. It's something like that, what I want. But with custom decals.
If you have any information, code snippets, or general assistance, please do provide. Something good and free for all of us might come from this.
Thank you for your time,
Rafael.
I've been struggling for a while on how to make texture decals in Blitz3D. I must point out I don't want that common "sprite positioning and normal-aligning" that is used throughout a lot of projects (and that unfortunately fails to be realistic when you shoot at an Edge where you can see the sprite flying a bit in the air). The best example of what I want to achieve is like in Counter-Strike's engine: the blood splatters, wall-shots and grenade explosion burnt marks are all texture decals that are applied\painted to the main level texture, not sprites. They turn between corners and are by no means a 3D object.
Look here for some samples of what I mean:


I'm in no way experienced with complex UV texturing through code techniques. I consider myself more artist than coder - hence why I chose Blitz3D. But still can't make it happen.
Another practical example can be seen in your Blitz3D -> Samples -> Birdie -> TexPaint folder. It's something like that, what I want. But with custom decals.
If you have any information, code snippets, or general assistance, please do provide. Something good and free for all of us might come from this.
Thank you for your time,
Rafael.
