so i have a 3d world studio map exptored and i am using a customized 3dworldstudio exporter, how can i get lights or the lightmesh command to work with these? i have tried but it gives me errors
lighting a 3d world studio map
Blitz3D Forums/Blitz3D Programming/lighting a 3d world studio map As far as I know, 3D World Studio exported b3d maps doesn't have normals. Thus, you cannot use light commands, use lightmapping function of 3DWS.
Why use gile[s] while there is built-in lightmapper for 3DWS?
Why use gile[s] while there is built-in lightmapper for 3DWS?
Ask the creator. One of his big selling points for 3DWS was that you could use Gile[s] to lightmap your scenes.
to pirate, i have already lightmapped my level, but i wanted to use blitz's internal lighting commands for example a flashlight. but mortiis has answered my question.
different question though, is there a way to get the blitz 3dworldstudio loader function to load terrain i build in 3dworldstudio?
It already does, to add collision though you need a recursive function like this.
Function EntityType_( entity, collisiontype ) EntityType entity, collisiontype For c = 1 To CountChildren( entity ) EntityType_( GetChild( entity, c ), collisiontype ) Next End Function
Why use gile[s] while there is built-in lightmapper for 3DWS?
gile[s] is ten times better...
mortiis, i have collisions on everything in my level, im using that ledwerks advanced scene loader, and i have had success with adding collisions to everything but for terrain, i cant get the function to find the terrain. so im wondering what the terrain is called when it is exported?
also, if i use giles and then export my model again, can i still load it using the 3dworldstudio load world function?
mortiis, thank you SOOOOOO MUCH!!!! i have to modify it a little, but now my terrain works just fine. thanks again dude
No problem dude :D I don't know about gile[s], if it doesn't combine all the brushes into one mesh, all will be fine.
is there a way to get the layers of a terrain?