Apparently they didn't want to rewrite their code base, so the OpenGL3 rewrite and cleanup never came to be.
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=12&page=1
From what I gather there's not any reason to update my code for OpenGL3, because all it does it make a few extensions standard.
I think we'll just skip OpenGL3 and hopefully Leadwerks Engine 3.0 will use Larabee.
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=12&page=1
From what I gather there's not any reason to update my code for OpenGL3, because all it does it make a few extensions standard.
I think we'll just skip OpenGL3 and hopefully Leadwerks Engine 3.0 will use Larabee.