hi@all (especially simonh :) ),
i have a problem loading an animated mesh into minib3d. when i want to change its entityorder, nothing happens.. and also, if the animmesh is too close to the camera, the complete child that is too close is being hidden automatically, i have no chance to fix this by camerarange. my gfx card is an ati x1600pro, so i don't think this is caused by hardware.
thanks for help,
oware
ps: if i do not load the mesh via "loadAnimMesh" but via "LoadMesh", EntityOrder works! and sry for mistakes in this text i am from germany :D
i have a problem loading an animated mesh into minib3d. when i want to change its entityorder, nothing happens.. and also, if the animmesh is too close to the camera, the complete child that is too close is being hidden automatically, i have no chance to fix this by camerarange. my gfx card is an ati x1600pro, so i don't think this is caused by hardware.
thanks for help,
oware
ps: if i do not load the mesh via "loadAnimMesh" but via "LoadMesh", EntityOrder works! and sry for mistakes in this text i am from germany :D