1. When I load and display my level mesh in B3D, there are visible 1-pixel seams between the "grass cliff" and "cliff" texture areas, which aren't in my model editor. I know this isn't a seam problem in the texture itself, because they fit together fine.
Pic of this, from a program that just displays the mesh on a gray background:

2. As you might be able to tell from the above screenshot, I'm using sswift's cel-shading outline routines from the code archives to outline the level mesh. However, this doesn't look very good IMO. Would it be possible to get the outline to look more like this, except thinner (warning: crappy 5-minute MSPaint drawings)?:

I've tried searching the forums to find the answers to these questions, but nothing helpful came up.
Pic of this, from a program that just displays the mesh on a gray background:
2. As you might be able to tell from the above screenshot, I'm using sswift's cel-shading outline routines from the code archives to outline the level mesh. However, this doesn't look very good IMO. Would it be possible to get the outline to look more like this, except thinner (warning: crappy 5-minute MSPaint drawings)?:
I've tried searching the forums to find the answers to these questions, but nothing helpful came up.