So... I have written this very nice 3rd person camera routine which has a master pivot with entity radius for collision. Parented to this master are various other pivots, camera and an animated .b3d mesh for the "player" model.
With Blitz, anything not in render view is automatically removed which works fine except that sometimes the master pivot goes briefly out of view of the camera and consequently everything parented to it disappears as well. This causes the player model to briefly disappaear and then pop into view. Not very nice. Is there an easy way to tell Blitz not to cull the master pivot even if it is briefly out of view so that it's child player model stops this behaviour?
With Blitz, anything not in render view is automatically removed which works fine except that sometimes the master pivot goes briefly out of view of the camera and consequently everything parented to it disappears as well. This causes the player model to briefly disappaear and then pop into view. Not very nice. Is there an easy way to tell Blitz not to cull the master pivot even if it is briefly out of view so that it's child player model stops this behaviour?