OpenGL 3 exists!
Miscellaneous Forums/General Discussion/OpenGL 3 exists! Nice :)
Thought I've to team up with the writer: Sad to see how far further and further OpenGL gets left behind. At least NVIDIA does hide itself in the caves as ATI does and pushes the whole thing through cg forward.
Thought NVIDIA + Big Bang makes me believe that they add a few new things traded for months of compatibility issues (Drivers 100 - 168)
Thought I've to team up with the writer: Sad to see how far further and further OpenGL gets left behind. At least NVIDIA does hide itself in the caves as ATI does and pushes the whole thing through cg forward.
Thought NVIDIA + Big Bang makes me believe that they add a few new things traded for months of compatibility issues (Drivers 100 - 168)
I'll work on pub.OpenGL3 when I get the spec.
Cool!
As long as ATI has no support for OpenGL 3.0 it doesn't exist.
What are the advantages of multi-monitor environments?
As long as ATI has no support for OpenGL 3.0 it doesn't exist.
Of course by the time ATI learns how to write OpenGL 3.0 drivers that actually work, OpenGL 4.0 will be out. ATI is so close to going under financially that they will probably not have to worry about the issue. I just hope they take AMD with them. Don't know where you've got that from but according to the latest sales I've seen ATI is not going under. The HD 4850 turned out to be a blockbuster card, everyone wants one.
ATI is so close to going under financially that they will probably not have to worry about the issue. I just hope they take AMD with them.
I agree, I mean who wants Quad Core insanely powerful processors for under $300 anyway?
Screw competition! What has that ever got us?
Don't know where you've got that from
A company called AMD. In the first quarter of '08 they posted a net loss of $358 million, in the second quarter of '08 they posted a net loss of $1.189 billion. The losses largely due to ATI (according to AMD). ATI & AMD are both cutting their outlooks for the third-quarter. AMD just announced they might sell some ATI assets, even with the recent firings of management. I do not see how you can think I am wrong? It is doubtful if AMD/ATI will be able to survive if they lose another billion in the third or fourth quarter.Do people want an HD 4850? I am sure the diehard ATI lovers are grabbing it up. But I can't see normal people buying a card when the company may not be around at the beginning of next year to provide updated drivers for the next versions of DX or OpenGL.
I mean who wants Quad Core insanely powerful processors for under $300 anyway?
What good are they when there is increasing OS and software compatibility issues because the chip itself is using an incompatible architecture? AMD, like MS has their fans, but like MS, AMD dropped the ball many years. The loss was due to the cost of the acquisition. The ATI business unit is actually doing well, with regard to sales.
AMD's CPU business is losing out to Intel (still) and their product performance is lagging again, but they've come back from the brink on more than one occasion.
I used to love AMD+NVidia configurations for my desktops. With ATI's new cards, I could learn to love AMD+ATI. The performance compared to the price you pay is unbeatable.
AMD's CPU business is losing out to Intel (still) and their product performance is lagging again, but they've come back from the brink on more than one occasion.
I used to love AMD+NVidia configurations for my desktops. With ATI's new cards, I could learn to love AMD+ATI. The performance compared to the price you pay is unbeatable.
What are the advantages of multi-monitor environments?
Eh?
Well.. On the productivity side:
http://www.youtube.com/watch?v=SFHWTXXfxt0&feature=related
..and on the fun side:
http://www.youtube.com/watch?v=iJqSvBz6E8U
Having 2+ monitors is great, you can have your game in one and other apps in another (for example).
I believe what this means is you will be able to have several SLI cards all powering many monitors rather than just 1 or 2 screens plugged into the same card.
ATI is so close to going under financially that they will probably not have to worry about the issue. I just hope they take AMD with them.
That has to be the stupidest thing I have ever heard. Having had tons of processors in the past ten years I have to say without a doubt that the earlier Intel processors (233MMX) was amazingly reliable as soon as it hit PII processors the shit hit the fan. From then on AMD was amazingly reliable and for me its been that way ever since.
Hell my old AMD is in my wifes computer and its still going after a couple of years (XP3000+). Her P4 3Ghz lasted all of six months before dying, even after replacing it that one died as well (also replaced the computer and that died). So AMD are the best bet for me I dont mind waiting for them to play catchup I would never go for a Intel or Gigabyte again.
Ive owned a few AMD and Intel pcs and never had problems with Duron or Athlon and got nothing really 'extra' with intel either (except the cost).
Not used the Turion though.
Not used the Turion though.
What VinylPusher wrote :)
ATI and NVIDIA both have their place but the ATI one is clearly not in the OpenGL sector.
Their windows ogl support lacks, their OSX support is broken, don't know about linux as it is hard to tell something on driver quality if the OS itself has issues with half of my hardware.
I actually considered the 4870x2 or succssor for my next system somewhere in 09 with a nice nehelem quad+ cpu. Because the GTX280 is definitely not the way to go. Massive die size, ugly power consumption etc No chance.
Perhaps a "9800GX2" successor if it uses GDDR5 and is in a comparable price range.
While I'm biased towards Intel on the CPU side just because they offer the better performance/$ (AMD is great in low idle power consumption) for those things I need it for, I don't care too much about the manufacturer on the GPU end.
The only reason my current systems are NVIDIA is because back then NVIDIA was better and I wanted to work with CUDA.
But with OpenCL I think the reason to have NVIDIA or ATI for GPGPU will hopefully vanish.
Their windows ogl support lacks, their OSX support is broken, don't know about linux as it is hard to tell something on driver quality if the OS itself has issues with half of my hardware.
I actually considered the 4870x2 or succssor for my next system somewhere in 09 with a nice nehelem quad+ cpu. Because the GTX280 is definitely not the way to go. Massive die size, ugly power consumption etc No chance.
Perhaps a "9800GX2" successor if it uses GDDR5 and is in a comparable price range.
While I'm biased towards Intel on the CPU side just because they offer the better performance/$ (AMD is great in low idle power consumption) for those things I need it for, I don't care too much about the manufacturer on the GPU end.
The only reason my current systems are NVIDIA is because back then NVIDIA was better and I wanted to work with CUDA.
But with OpenCL I think the reason to have NVIDIA or ATI for GPGPU will hopefully vanish.
http://www.gamedev.net/community/forums/topic.asp?topic_id=504547
OK I think this topic has "cleared itself"
No OpenGL3 so OpenGL clearly has ugly badly lost the war on the gaming end as it actively disallows DX10, DX10.1 and DX11 capabilities to even start to officially exist in OpenGL
Good luck to all focusing on that dead end for high quality ... back to OpenGL 1.2 and extension jungle
OK I think this topic has "cleared itself"
No OpenGL3 so OpenGL clearly has ugly badly lost the war on the gaming end as it actively disallows DX10, DX10.1 and DX11 capabilities to even start to officially exist in OpenGL
Good luck to all focusing on that dead end for high quality ... back to OpenGL 1.2 and extension jungle
Damn!
Quelle surprise.
Its a shame they couldn't have branched off from the legacy more.
Anyway, I dont really give a stuff about the latest DX stuff, leave that up to the AAA devs. Most normal people (the kind that buy indie/casual games) cant afford a graphics card good enough for a start.
Up to a few months ago i was still using DX7 (B3D) and was quite happy. At the moment its OGL/DX9 which seem evenly matched performance wise and will be good for a while to come. With DX9 everyone said 'ogl is dead' but it still caught up, it just has a more "Democratic" approach :D
For me OGL IS a better API simply because with DX all you can do is write stuff for Windows -boring-. OGL works on everything whether lagging a bit behind or not.
If i could say the same for DX it would be great.
Anyway, I dont really give a stuff about the latest DX stuff, leave that up to the AAA devs. Most normal people (the kind that buy indie/casual games) cant afford a graphics card good enough for a start.
Up to a few months ago i was still using DX7 (B3D) and was quite happy. At the moment its OGL/DX9 which seem evenly matched performance wise and will be good for a while to come. With DX9 everyone said 'ogl is dead' but it still caught up, it just has a more "Democratic" approach :D
For me OGL IS a better API simply because with DX all you can do is write stuff for Windows -boring-. OGL works on everything whether lagging a bit behind or not.
If i could say the same for DX it would be great.
ATI has always sucked for opengl.
For right now OpenGL is good because it provides a lot of DX10 features on XP and Vista, but the API has no long-term future. We'll be switching to DirectX or Larabee software rendering at some point in the future.
It's kind of like BlitzMax. It's good for now, but there are no plans for further development, and eventually you will have to make the switch.
I've given up on both as a long-term solution.
It's kind of like BlitzMax. It's good for now, but there are no plans for further development, and eventually you will have to make the switch.
I've given up on both as a long-term solution.
While there is a need for a cross-platform 3D Graphics API OpenGL will exist, even in its current form.
Agreed.
Its like i said it the other thread: http://www.blitzmax.com/Community/posts.php?topic=79733
Theres too much rumor and speculation at this stage, from what i understand there is to be 2 versions, or bases for V3, one with legacy and a 'performance' redesigned version with all the barnacles removed. While there is a lot of axe waving in some areas, in others the attitude seems quite positive.
Its like i said it the other thread: http://www.blitzmax.com/Community/posts.php?topic=79733
Theres too much rumor and speculation at this stage, from what i understand there is to be 2 versions, or bases for V3, one with legacy and a 'performance' redesigned version with all the barnacles removed. While there is a lot of axe waving in some areas, in others the attitude seems quite positive.
This is complete bullsh*t.
In three months, or twelve months, or two years, Autodesk is still not going to want to rewrite their code, but they also don't want to be perceived as having fallen behind, so they just retard OpenGL. The purpose of releasing the OpenGL3 spec, which changes absolutely nothing, was for Khronos employees to look like they did something for the last two years.
The same forces that blocked Long's Peak are going to be the same a year from now. The whole last two years was the time they were supposed to be doing this stuff. Instead they spent the last two years jerking each other off.
Khronos is not responsible for a single piece of OpenGL source code. OpenGL is not open-source. It isn't any code at all. It's just a spec. All Khronos does is post a PDF that says what the commands are and what they should do. The vendors do all the real work of writing the implementations. But Khronos can't even do that right.
I have talked to one ARB member who's name is on almost every extension paper, and he is jumping ship. I don't have any information on this, but I would not be surprised if we hear of a new cross-platform API taking the place of OpenGL. There are too many pissed off people, and they are going to have some time on their hands now, so it is only natural.
Again, this doesn't really affect anything right now or for the next 2-3 years, but it is important to have a plan for the future.
In three months, or twelve months, or two years, Autodesk is still not going to want to rewrite their code, but they also don't want to be perceived as having fallen behind, so they just retard OpenGL. The purpose of releasing the OpenGL3 spec, which changes absolutely nothing, was for Khronos employees to look like they did something for the last two years.
The same forces that blocked Long's Peak are going to be the same a year from now. The whole last two years was the time they were supposed to be doing this stuff. Instead they spent the last two years jerking each other off.
Khronos is not responsible for a single piece of OpenGL source code. OpenGL is not open-source. It isn't any code at all. It's just a spec. All Khronos does is post a PDF that says what the commands are and what they should do. The vendors do all the real work of writing the implementations. But Khronos can't even do that right.
I have talked to one ARB member who's name is on almost every extension paper, and he is jumping ship. I don't have any information on this, but I would not be surprised if we hear of a new cross-platform API taking the place of OpenGL. There are too many pissed off people, and they are going to have some time on their hands now, so it is only natural.
Again, this doesn't really affect anything right now or for the next 2-3 years, but it is important to have a plan for the future.
I would not be surprised if we hear of a new cross-platform API taking the place of OpenGL
That would be nice :)If its as bad as you say then someone will step up at some point i home, there is too much at stake to not have an up to date C.Platform API.
Sounds a bit more like it.
lol@ "Gamer revolt!" :D
lol@ "Gamer revolt!" :D