One of my students is contemplating applying for some kind of game design course next year (just finished first year of 6th form). Now whilst I'm not really convinced by those type of courses, he's well up for it and at least he seems to have been well advised by one of his teachers to start early by building up a portfolio of work by analysing existing games, modding etc.
Anyways, given that he's of the Halo/GTA generation (still only 17) I've been trying to encourage him to play a load of retro/classic arcade games etc. and to see what got us 'oldies' so hooked in the first place before all that new-fangled 3d malarky and photo reality came along.
One specific area I told him to look into was scoring. I suggested he play both some classic shooters and some modern ones and look at how a bunch of games which superficially appear to be very similar could often have very different play styles and often featured interesting score mechanics. (Flipping kids - I spent a good few minutes trying to even get him into the idea of high scores!)
Anyway, I'd like to help him out a bit and so I'm after some examples of games that you guys consider 'classic' shmups, and more importantly why. The key thing I'm looking at is the ones with really interesting score mechanics, multipliers, chaining, bonuses for xyz or whatever.
Even if you can't think of specific games, what sort of thing gets you hooked when you're chasing scores etc?
Any ideas much appreciated, ta
Anyways, given that he's of the Halo/GTA generation (still only 17) I've been trying to encourage him to play a load of retro/classic arcade games etc. and to see what got us 'oldies' so hooked in the first place before all that new-fangled 3d malarky and photo reality came along.
One specific area I told him to look into was scoring. I suggested he play both some classic shooters and some modern ones and look at how a bunch of games which superficially appear to be very similar could often have very different play styles and often featured interesting score mechanics. (Flipping kids - I spent a good few minutes trying to even get him into the idea of high scores!)
Anyway, I'd like to help him out a bit and so I'm after some examples of games that you guys consider 'classic' shmups, and more importantly why. The key thing I'm looking at is the ones with really interesting score mechanics, multipliers, chaining, bonuses for xyz or whatever.
Even if you can't think of specific games, what sort of thing gets you hooked when you're chasing scores etc?
Any ideas much appreciated, ta