What do you guys do for floors and such in first person shooters and similar games? In Blitz3d, there's CreatePlane, but there's nothing like that in MiniB3D. Do you create a big cube?
I've tried creating a cube, and then stretching it to be very large (like 200x1x200, or better) but have hit some snags where it stops texturing after a certain point, or can even lose its ability to detect collisions.
I've tried creating a cube, and then stretching it to be very large (like 200x1x200, or better) but have hit some snags where it stops texturing after a certain point, or can even lose its ability to detect collisions.