(Ignore the typo in topic name, that's very irritating that I can't fix it..)
QuickSand is my version of the Falling Sand Game, which you may have heard of. It is a 2D physics simulation with its main feature being the interaction between elements. One of the greatest things about Falling Sand Games, which almost all implement, is their moddability. You can make your own elements and interactions for QuickSand by modifying Physics.txt.
You can follow QuickSand's progress here (my username is madk) and QuickSand v1.2 can be downloaded here.
The only bugs I am aware of are dealing with the icons which represent the elements, which are not yet perfect, and the UI controls may be a bit unresponsive. QuickSand is written in BlitzPlus.
Please notify me if you find any bugs not listed here, anything out of place, or if you have any suggestions. QuickSand is still a WIP, and the next version, 1.3, will probably be final. Look here to see features planned for the next release.
Hope you enjoy it.
QuickSand is my version of the Falling Sand Game, which you may have heard of. It is a 2D physics simulation with its main feature being the interaction between elements. One of the greatest things about Falling Sand Games, which almost all implement, is their moddability. You can make your own elements and interactions for QuickSand by modifying Physics.txt.
You can follow QuickSand's progress here (my username is madk) and QuickSand v1.2 can be downloaded here.
The only bugs I am aware of are dealing with the icons which represent the elements, which are not yet perfect, and the UI controls may be a bit unresponsive. QuickSand is written in BlitzPlus.
Please notify me if you find any bugs not listed here, anything out of place, or if you have any suggestions. QuickSand is still a WIP, and the next version, 1.3, will probably be final. Look here to see features planned for the next release.
Hope you enjoy it.
