I've purchased Blitz Max quite a while ago but I've recently checked out the Blitz3D + Sprite Candy demo and it's absolutely amazing!
Is Blitz3D + Sprite Candy really a better solution for 2D games?
Also, can BlitzMax be used in other languages like Delphi or C#? I know that may seem like a strange question, but I'd love to use all the libraries created with BlitzMax but have the power of Delphi/C# for my actual game code, etc.
Finally, does BlitzMax support render targets at all or the stencil buffer? XNA makes it incredibly easy to use the stencil buffer and/or create render targets but this doesn't seem possible in BlitzMax?
Is Blitz3D + Sprite Candy really a better solution for 2D games?
Also, can BlitzMax be used in other languages like Delphi or C#? I know that may seem like a strange question, but I'd love to use all the libraries created with BlitzMax but have the power of Delphi/C# for my actual game code, etc.
Finally, does BlitzMax support render targets at all or the stencil buffer? XNA makes it incredibly easy to use the stencil buffer and/or create render targets but this doesn't seem possible in BlitzMax?