after a quick read of the DX11 thread and all the whistles and bells that 'would make my game so much better' bla bla bla
it got me thinking
What if blitzbasic re-emerged on DOS circa the amigas demise
blitzbasic
DOS only gfx 2D only with ega and vga support (did dos do 640*480 or was that just windows 3.11?)
blitz3D
after the release of wolfenstien or doom the "2.5D" racaster is released with real 3D flat shaded polygons for space shooters
blitzplus
the windows 3.11 environment
I think id be much happier not having all these whistles and bells available to me, but as most games (out side of the fps genre) are starting to look flashier with every itteration even casual games cant sell on gameplay alone
it got me thinking
What if blitzbasic re-emerged on DOS circa the amigas demise
blitzbasic
DOS only gfx 2D only with ega and vga support (did dos do 640*480 or was that just windows 3.11?)
blitz3D
after the release of wolfenstien or doom the "2.5D" racaster is released with real 3D flat shaded polygons for space shooters
blitzplus
the windows 3.11 environment
I think id be much happier not having all these whistles and bells available to me, but as most games (out side of the fps genre) are starting to look flashier with every itteration even casual games cant sell on gameplay alone