If I have a character standing on a level platform, and I am reading the normal vector from the contact points. The y component vector is always correct. The x component should be zero but sometimes it comes up as -5.72204613e-007. Is this right? It should always be zero. I'm not sure what this number means. I can never remember what 'e' means.
I want to use the surface normals to work out the gradient of the surface my man/character is standing on, and this gives an odd result. Can anyone help?
Thank you - Rico
I want to use the surface normals to work out the gradient of the surface my man/character is standing on, and this gives an odd result. Can anyone help?
Thank you - Rico