I made a quick mock-up of a FSW plane in blender, but I have very poor artists skills. I'd like to unwrap it in UUW and texture it, but I'm looking for some advice on how best to unwrap and texture it.
Do you try to keep the image proportional and the exact same shape? Where would you seam the model (through the vertical or horizontal axis... or elsewhere)?
Any other general advice would be appreciated, as I'm a noob at the artwork stuff...
Do you try to keep the image proportional and the exact same shape? Where would you seam the model (through the vertical or horizontal axis... or elsewhere)?
Any other general advice would be appreciated, as I'm a noob at the artwork stuff...