Hi!
I've just started with blitzmax, i have alot of years behind me with development in C and the demoscene. What i have not figured out yet, is how to index a memory area.
This is a sample code of genereating linear perspective of a 2d tunnell.
Does anyone know how to replicate this to blitzmax? Like, how to use a memory area like this
memory (which is allocated ) [someusefullstuff*x] = x + y;
Thank you in advance!
- pixlor
I've just started with blitzmax, i have alot of years behind me with development in C and the demoscene. What i have not figured out yet, is how to index a memory area.
This is a sample code of genereating linear perspective of a 2d tunnell.
void calclineartbl(int xsize, int ysize, char *dest) { int x, y, col; for (y = 0; y < ysize / 2; y++) { for (x = 0; x < xsize / 2; x++) { col = atan2((ysize / 2) - y, (xsize / 2) - x) * (128 / PI); dest[y * 320 + x] = col; dest[y * 320 + (xsize - x - 1)] = 127 - col; dest[(ysize - y - 1) * 320 +(xsize - x - 1)] = 128 + col; dest[(ysize - y - 1) * 320 + x] = 255 - col; } } }
Does anyone know how to replicate this to blitzmax? Like, how to use a memory area like this
memory (which is allocated ) [someusefullstuff*x] = x + y;
Thank you in advance!
- pixlor