Hi
There is a whole system to easily simulating fluids in realtime from the Matthias Müller-Fischer paper : http://www.matthiasmueller.info/talks/GDC2008.pdf
I'm trying to implement this into my platform Box2d game "sandbox" but the routine just won't work as intended.
The best I can do is this
This routine isn't exactly the same as described in the paper but if I try the same math then the simulation became really ugly.
Implementing the whole paper would be an excellent solution other than trying to write complicated buoyancy system.
Also it would probably well fit inside a box2d simulation.
But successfully realise the waves effect and faking buoyancy with water sensor is my first priority for this.
Does anybody is interested in this or could help me to fix what's not going well ?
Thanks
There is a whole system to easily simulating fluids in realtime from the Matthias Müller-Fischer paper : http://www.matthiasmueller.info/talks/GDC2008.pdf
I'm trying to implement this into my platform Box2d game "sandbox" but the routine just won't work as intended.
The best I can do is this
SuperStrict SetGraphicsDriver GLMax2DDriver() Graphics 640, 480, 0 Const m:Int = 126 Const damping:Float = 1.2 Local size:Float = 5 Local current:Float[m] Local previous:Float[m] Local result:Float[m] While Not KeyHit(KEY_ESCAPE) Cls If KeyHit(KEY_SPACE) Then current[Rnd(1, m - 1)] = 200 For Local x:Int = 1 To m - 2 result[x] :+(current[x - 1] + current[x + 1] - previous[x] * 3) / 4 result[x] :*damping SetColor 5 * Abs(previous[x]), 100, 100 DrawRect(x * size, 300, size * 2, - 50 - previous[x]) Next 'This work For Local x:Int = 1 To m - 1 previous[x] = current[x] current[x] = result[x] Next ' Strange number occurs with this method : ' previous = current[..] ' current = result[..] Flip ' Delay 100 Wend
This routine isn't exactly the same as described in the paper but if I try the same math then the simulation became really ugly.
Implementing the whole paper would be an excellent solution other than trying to write complicated buoyancy system.
Also it would probably well fit inside a box2d simulation.
But successfully realise the waves effect and faking buoyancy with water sensor is my first priority for this.
Does anybody is interested in this or could help me to fix what's not going well ?
Thanks