I have come across an unusual problem with a game I'm working on. Whenever I exit the game by 'End', I get a Visual C++ runtime error on blitzcc.exe, which says only "abnormal program termination" when in debug mode. If I'm running in non-debug mode, I get a MAV when the program ends. I can't really explain why this is happening, but it has came up just recently. My other projects still don't have this problem. Some of my other projects are larger, but not as complex as this one. This project uses a lot of banks, which contain type instance handles, making the banks good for type lists. I'm not using any DLL's, no network code, just graphics and data.
I'd share the source I have but its about 4000 lines of code, so it would be too much to post here, though I could email it to someone if need be. I'm running Windows XP, last update has been about 1 1/2 years ago (last time my laptop was online)... umm, about average specs, I don't usually have any problems with hardware capability.
I know this doesn't help much without a solid example, but with a project this big its rather hard to make one. I hope you can figure something out with this.
I'd share the source I have but its about 4000 lines of code, so it would be too much to post here, though I could email it to someone if need be. I'm running Windows XP, last update has been about 1 1/2 years ago (last time my laptop was online)... umm, about average specs, I don't usually have any problems with hardware capability.
I know this doesn't help much without a solid example, but with a project this big its rather hard to make one. I hope you can figure something out with this.