There is quite a nice 'free' blurry-trails effect that you can get in B3D by having a semi-transparent background object and fiddling with CameraClsMode(). I was quite chuffed to see that MiniB3D behaves in the same way, only it doesn't if you go from windowed mode to fullscreen (instead there's just a dark background with no after-image).
I'm aware that this might not technically be a bug as OGL and DirectX may simply operate differently (or the effect may be driver-dependant). But as the idea with MiniB3D is to clone B3Ds functionality I thought I'd mention it. Example below:
I'm aware that this might not technically be a bug as OGL and DirectX may simply operate differently (or the effect may be driver-dependant). But as the idea with MiniB3D is to clone B3Ds functionality I thought I'd mention it. Example below:
SuperStrict Framework sidesign.minib3d Select Proceed("Fullscreen mode?") Case 0 Graphics3D 800,600,0,2 Case 1 If GraphicsModeExists(800,600,32) Graphics3D 800,600,32,1 Else Notify "Can't set 800x600x32" End EndIf Default End End Select HideMouse() Local cam:TCamera = CreateCamera() CameraClsMode cam,False,True Local light:TLight = CreateLight() PositionEntity light,100,100,-100 Local background:TSprite = CreateSprite(cam) EntityOrder background,10 EntityAlpha background,.1 PositionEntity background,0,0,1 Local cube:TEntity = CreateCube() Local cubeModX:Int = 0 Local redMod:Int = 0 Local blueMod:Int = 0 Local greenMod:Int = 0 While Not KeyHit(KEY_ESCAPE) cubeModX:+1 redMod:+1 blueMod:+2 greenMod:+3 PositionEntity cube,Cos(cubeModX)*4,0,6 EntityColor cube,Abs(Cos(redMod))*255,Abs(Cos(greenMod))*255,Abs(Cos(blueMod))*255 TurnEntity cube,1,2,3 RenderWorld Flip -1 Delay 1 Wend