im working on a 2d isometric game and i wondered if there is any way to draw a mesh of a character as an image?
(so that it goes behind other images)
I can already extract sprites from pictures of a mesh but that uses a lot of graphics memory and you cant change the clothing,weapons,hair color without needing 10,000 sprites
I think they did this in the original Sims game
(so that it goes behind other images)
I can already extract sprites from pictures of a mesh but that uses a lot of graphics memory and you cant change the clothing,weapons,hair color without needing 10,000 sprites
I think they did this in the original Sims game