
I am writing a space trading game and my ships are built with seperate component meshes parented to a pivot, whenever collisions occur the components are skewed out of alignment, I can't combine them into a single mesh as I am animating them by rotating the lifesystems, flashing lights etc., I am considering creating a seperate collision mesh using add mesh but would like to detect collisions against the individual components if possible for realistic damage allocation.....
any ideas ?