So I've just finished a demo that makes procedural world maps. It takes a single number and a height and width. Pretty amazing what you can do with a seed value and generation routines. I'm a firm believer that procedural content can function well in games while cutting down space required by usual media. I hope to see more of this kind of controlled randomization in the future, I'm tired of seeing bloated game media files.
WIP progress thread. (Freeware code)
http://www.blitzbasic.com/Community/posts.php?topic=78953
Larger texture
WIP progress thread. (Freeware code)
http://www.blitzbasic.com/Community/posts.php?topic=78953
Larger texture