Transparency textures

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So I'm trying to create some transparent textures that im applying in Sketchup, but the thing is when I export it as a .3ds, then load it into my game, it ends up not being transparent. Any help?

TextureFilters()

OK thanks that looks like it should work, but how do I use the paramaters of "flags"?

These are the flags you want applied when the textures are loaded in, but only with a specific name, i believe.

Could you give me a example of these flags or give me a link to them? Because I have no idea what they are and I didn't see them in the command reference.

http://www.blitzbasic.com/b3ddocs/command.php?name=texturefilter

You need flag 4.