Is anyone using the latest V102 dll?
I'v spent my week's hols writing my language wrapper using V100, thinking all was well, swapped to V102 and my CPU usage shot up to 100%.
On further investigation it turned out to be 100% cpu usage even when nothing is drawn to the screen!
All my wrapper does on these two functions is basically hand them over! to the dll
I just called bbBeginBlitz3D() then bbGraphics(800,600,0,2) then the CPU maxes out!
Granted, some of the other functions are much faster!
Also strangely enough when I call bbEndBlitz3D() the CPU still stays flat out until I close my app.
I swear I am using IDENTICAL code I was using with V100, only the B3D.dll has changed.
I'll go and try it in a pure c++ app and try to eliminate my Languages IDE.
I'v spent my week's hols writing my language wrapper using V100, thinking all was well, swapped to V102 and my CPU usage shot up to 100%.
On further investigation it turned out to be 100% cpu usage even when nothing is drawn to the screen!
All my wrapper does on these two functions is basically hand them over! to the dll
I just called bbBeginBlitz3D() then bbGraphics(800,600,0,2) then the CPU maxes out!
Granted, some of the other functions are much faster!
Also strangely enough when I call bbEndBlitz3D() the CPU still stays flat out until I close my app.
I swear I am using IDENTICAL code I was using with V100, only the B3D.dll has changed.
I'll go and try it in a pure c++ app and try to eliminate my Languages IDE.