Resurrection
Written by .Squid
Monday, 07 July 2008 11:23
We've finally recovered our site. Now it has some new features like Gallery, Downloads and Articles. We'll try to regulary joy you with new articles or short faqs. Don't forget to visit our forum. Actually it is tha main place on our site because we can communicate with you their. It's a pity that we can't use our old database, so you need to register again. We hope you'll enjoy this new site and our products.
Written by .Squid
Monday, 07 July 2008 11:23
We've finally recovered our site. Now it has some new features like Gallery, Downloads and Articles. We'll try to regulary joy you with new articles or short faqs. Don't forget to visit our forum. Actually it is tha main place on our site because we can communicate with you their. It's a pity that we can't use our old database, so you need to register again. We hope you'll enjoy this new site and our products.
Now, Xors3d are in beta stage. The limit time of the demo has been changed to 30 minutes... At the moment, looks pretty solid.
http://www.rubux.net/
Xors3d features:
Basic:
easy to use
full PhysX support
regular improvement and expansion
Rendering:
fast mesh rendering with DirectX 9.0
per-pixel lighting
ultra fast hardware instancing
hardware and software skinning
multiple viewports rendering
culling
antialiasing
shaders 1.0 - 3.0
fx-effects support
posteffect support
RTT (rendering to the texture)
fast transparent objects rendering (using fast alpha sorting algorithms)
fog
FX flags
blending
fast access to backbuffer and copying to texture
abilities to realize static and dynamic shadows (including soft shadows)
parallax-, normal- and bump-mapping
DOF, bloom
a lot of other effects
Meshes:
support of .b3d and .X as optimised statics (further support of .3ds and full support of .X)
primitives with automatic uv-mapping (quad, box, sphere, cylinder, cone)
animated meshes loading
children managment
bones managment
access to vertex and index buffers
terrains
mesh collisions and intersection
Textures:
.dds, .png, .tga, .bmp, .jpg support
texture filtering (point, linear, trilinear, anisotropic 1x-16х)
texture blending (alpha, add, multiply, mulitply2x)
creating, copying and rendering to texture
Other:
raypick system
input manager (keyboard, mouse, further joystick support)
primitive 2d graphics (lines, quads, ovals)
text output
sound manager (Squall)
Languages:
b3d
bmax
C++
further support of any language (headers Converting is required)
Basic:
easy to use
full PhysX support
regular improvement and expansion
Rendering:
fast mesh rendering with DirectX 9.0
per-pixel lighting
ultra fast hardware instancing
hardware and software skinning
multiple viewports rendering
culling
antialiasing
shaders 1.0 - 3.0
fx-effects support
posteffect support
RTT (rendering to the texture)
fast transparent objects rendering (using fast alpha sorting algorithms)
fog
FX flags
blending
fast access to backbuffer and copying to texture
abilities to realize static and dynamic shadows (including soft shadows)
parallax-, normal- and bump-mapping
DOF, bloom
a lot of other effects
Meshes:
support of .b3d and .X as optimised statics (further support of .3ds and full support of .X)
primitives with automatic uv-mapping (quad, box, sphere, cylinder, cone)
animated meshes loading
children managment
bones managment
access to vertex and index buffers
terrains
mesh collisions and intersection
Textures:
.dds, .png, .tga, .bmp, .jpg support
texture filtering (point, linear, trilinear, anisotropic 1x-16х)
texture blending (alpha, add, multiply, mulitply2x)
creating, copying and rendering to texture
Other:
raypick system
input manager (keyboard, mouse, further joystick support)
primitive 2d graphics (lines, quads, ovals)
text output
sound manager (Squall)
Languages:
b3d
bmax
C++
further support of any language (headers Converting is required)