mesh support

Blitz3D Forums/Blitz3D Beginners Area/mesh support

does B3d support .obj meshes?

Nope, unless you write your own loader function. Ultimate Unwrap converts .obj files though. There maybe some free modellers, like blender, that will convert from .obj as well.

I think there is something in the code archives

Blitz3D supports, .X, .B3D, .3DS and .MD2

You can convert your mesh to one of them.

dows milkshape support extracting a .b3d mesh with bones?

It does, but you use group names, and bones name. Any names in fact for your mesh, for some reason... Maybe it's been fixed?

I am confused by your response.
although i think my question was sorta odd.
I meant is
do exported .b3d models have bones that i can use in blitz3D?

convert the models to .b3d with ultimate unwrap 3d...this program does a great job of converting the model and leaving the animation intact...hope this helps...

Yes, they will have bones if you rig and skin the model properly.

how can i get use the bones in blitz3d

okay, i understand now, the joints that blitz will read are the base joints of a joint tree, now how for example would i get a hand joint if it is linked to a elbow joint?

never mind have figured it all out after experimenting for a minutes, thank you guys though for helping me.

okay, apparently not, I have a mesh, and i want to animate only one part of it, how would i do that? the legs for example

I am trying to get a fps character to use its legs in an animation and run, but still let its arms be free to be rotated around.
and i am using milkshape