C64 Graphics just using 16 Colours
Miscellaneous Forums/General Discussion/C64 Graphics just using 16 Colours Yeah looks good. I thought the colour mode on C64 only supported 4 colours in an 8x8 square (which was expanded out to double the width). Well that's the mode I used but I think there was some kind of other mode which was impractical for games that could display more colours in a smaller area and I guess that's what these pictures are using.
How many colours was in Turrican C64? I think there was 15 colours but I am not sure if I am right.
Sure you can have 16 colours (and Turrican did) but not all in the same 8x8 square.
With correct interrupt timing you can make it appear there were more than 16 colours - I think one demo showed either psuedo 256 or 4192 - cant remember which.
Grey alien is correct. The C64 had the ability to show 16 colours, but not in the same square. The same applied to sprites as well :o) You could halve the horizontal resolution, for the ability to use 4 colours, or have full resolution with 1 colour.
I remember messing with the raster beam, and drawing more sprites than was possible, by moving the sprites after the monitor had drawn it :o) I felt well proud after doing that!
I remember messing with the raster beam, and drawing more sprites than was possible, by moving the sprites after the monitor had drawn it :o) I felt well proud after doing that!
or have full resolution with 1 colour
Wouldn't that be a blank screen? :D Yeah I made some extra colours too in assembly by rapidly alternating between 2, it actually worked.
:oP If you choose the backround colour as yer sprite colour ;o)
Pixel_Outlaw: I liked the world better when it had fewer colors displayable.
The world always had full color!! The C64 had 16 colors all right, but due to blurry PAL or NTSC
composite signal it was possible to mix colors to make a lot more.
Also the C64 HAD the ability to show all 16 colors within one
8 by 8 square but you had to manipulate the color-registers to
make it happen. A group who called themselves "Blackmail" even
made their own version of "Koala-painter" which featured all
16 colors availible at any pixel on screen.
The C64 had a lot of hardware "bugs" in the video-chip which
made all the cool stuff possible and were an important part
of why the computer became so popular. It could do all the
cool stuff the Spectrum and such could not even dream of even
if it was not intended by the developers of the hardware to
do so to begin with....
composite signal it was possible to mix colors to make a lot more.
Also the C64 HAD the ability to show all 16 colors within one
8 by 8 square but you had to manipulate the color-registers to
make it happen. A group who called themselves "Blackmail" even
made their own version of "Koala-painter" which featured all
16 colors availible at any pixel on screen.
The C64 had a lot of hardware "bugs" in the video-chip which
made all the cool stuff possible and were an important part
of why the computer became so popular. It could do all the
cool stuff the Spectrum and such could not even dream of even
if it was not intended by the developers of the hardware to
do so to begin with....
>Wouldn't that be a blank screen? :D
Not when refering to a sprite.
Not when refering to a sprite.