Moving away from a wall makes it invisible

Blitz3D Forums/Blitz3D Beginners Area/Moving away from a wall makes it invisible

Hey, when I load a mesh into Blitz and then try to navigate around and within it, parts of it disappear as I move away from it. Here is an image of my problem. The images from left to right show me gradually 'walking' backwards in real time. Look at the stuff disappear:



Why does this happen? How can I fix it?

Thanks for all your help guys.

CameraRange will help, but it really looks like your level is way too big.

Yeah, i suggest you scale down the level as beaker says. The default camera range is 1000 units forward basically, so your level looks to be a bit bigger then 1000.

I suggest using a scale of 1 metre to one blitz unit. So, probably talking about scaling that room by about 0.01-0.02. :o) That would make your room roughly 10 meters across diagonally.

Hey, thanks guys. I scaled it by 0.1 and not only was my problem eliminated but the whole program runs much faster and less choppily. So I guess that means my level was too large, like both of you said. But now I'm wondering, what if my level was 10 times longer, then in the distance I would still be able to see the walls getting constructed as I move closer to them. If I don't want this to happen, what do I do? Will changing the camera range help?

Yes.

CameraRange cam, .1, 9999


Well, again, you have to ask yourself what scale your working on? If your working on 0.1 to 1000 camera range, and taking 1 unit per meter, that gives you a 1 km view distance :o)

Going on what you scaled your level too, Mortiis's camerarange would also give you a 1 km view range.

Thanks a lot for your help guys!

CameraRange cam, .1, 9999
That and the hardware fill rate will cause havoc on some systems.