Hey, I'm pretty new to BlitzMAX here. I started working on a simple "game" recently, a simple yellow rectangle that could be controlled using the arrow keys.
I've been learning BlitzMAX a bit more, and now I have it using sprites instead of a rectangle, and I added a tree.
I would like it so my character can walk around, but not THROUGH the tree. In pseudo-code I was expecting something like this:
If KeyDown(KEY_RIGHT)
If !(TheTreeIsAt(x+1)) x:+1
EndIf
I'll post my BMX file if needed.
I've been learning BlitzMAX a bit more, and now I have it using sprites instead of a rectangle, and I added a tree.
I would like it so my character can walk around, but not THROUGH the tree. In pseudo-code I was expecting something like this:
If KeyDown(KEY_RIGHT)
If !(TheTreeIsAt(x+1)) x:+1
EndIf
I'll post my BMX file if needed.