I made a level with 3D World Studio and exported it to a B3D file (I also tried exporting to .x). When I try to load up this file in Blitz using LoadMesh or LoadAnimMesh, in both cases it displays the level WITHOUT textures. The light mapping and everything seems to work fine, but I want textures! Why isn't it working?
Also note that I'm using the Blitz3D SDK for BlitzMax. Oh and one more thing, when I export using 3D World Studio it doesn't create ONE file. It creates several files. They look like they contain textures and light mapping data. I've kept all the files in the same folder. Weird, shouldn't it just be one file? Perhaps it's an export problem. ANYWAY, I really hope you guys can help!
Thanks!
EDIT: After snooping around the Leadwerks forums I found out that the textures I was using were in a format that is unique to Leadwerks, had I been using .jpg or .bmp then the b3d file would have loaded into Blitz3D properly with textures.
Also note that I'm using the Blitz3D SDK for BlitzMax. Oh and one more thing, when I export using 3D World Studio it doesn't create ONE file. It creates several files. They look like they contain textures and light mapping data. I've kept all the files in the same folder. Weird, shouldn't it just be one file? Perhaps it's an export problem. ANYWAY, I really hope you guys can help!
Thanks!
EDIT: After snooping around the Leadwerks forums I found out that the textures I was using were in a format that is unique to Leadwerks, had I been using .jpg or .bmp then the b3d file would have loaded into Blitz3D properly with textures.