Still trying to get my head around this 3D stuff.
I have a flat panel-type thing with an image on it that I want to do pans and zooms with, so that a particular part of it can be focussed upon.
When I TurnEntity it rotates at a particular point on it. How do I change where that point is? So for instance, I might want it rotating in the centre, or towards one end of it.
Is that what a Pivot is for?
If I want to perform a set motion from point A to point B, which changes angle etc through the "flight" is there a best way to set it up? From what I can imagine you would either code it or somehow load in some preset animation from elsewhere.
I suppose the coding wouldn't be too hard... some kind of in-between timeline thing which takes a set of start and end params and runs from A-B, changing values on each step until B is reached.
Or is there a simpler way already provided?
Hope that wasn't too vague.
I have a flat panel-type thing with an image on it that I want to do pans and zooms with, so that a particular part of it can be focussed upon.
When I TurnEntity it rotates at a particular point on it. How do I change where that point is? So for instance, I might want it rotating in the centre, or towards one end of it.
Is that what a Pivot is for?
If I want to perform a set motion from point A to point B, which changes angle etc through the "flight" is there a best way to set it up? From what I can imagine you would either code it or somehow load in some preset animation from elsewhere.
I suppose the coding wouldn't be too hard... some kind of in-between timeline thing which takes a set of start and end params and runs from A-B, changing values on each step until B is reached.
Or is there a simpler way already provided?
Hope that wasn't too vague.