I just spent 2 hours chasing a self inflicted bug...
Here's the scenario. It's a 2D game where the tiles spawn into other tiles when "killed". The tile has a dieDelay. I couldn't figure out why the spawned tiles were clearing (fading) when matched at a different rate. Come to find out, the original tile fade time was carrying over to the new tile. I don't know whether to kick myself or have a beer. I hate bugs like that...
It's fixed though. Maybe post a screenie later.
Here's the scenario. It's a 2D game where the tiles spawn into other tiles when "killed". The tile has a dieDelay. I couldn't figure out why the spawned tiles were clearing (fading) when matched at a different rate. Come to find out, the original tile fade time was carrying over to the new tile. I don't know whether to kick myself or have a beer. I hate bugs like that...
It's fixed though. Maybe post a screenie later.